{
writer.start_list("door");
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
- writer.write_float("width", bbox.get_width());
- writer.write_float("height", bbox.get_height());
+ writer.write("x", bbox.p1.x);
+ writer.write("y", bbox.p1.y);
+ writer.write("width", bbox.get_width());
+ writer.write("height", bbox.get_height());
- writer.write_string("sector", target_sector);
- writer.write_string("spawnpoint", target_spawnpoint);
+ writer.write("sector", target_sector);
+ writer.write("spawnpoint", target_spawnpoint);
writer.end_list("door");
}