some cleanups in the sprite class, increased delta for collision response
[supertux.git] / src / trigger / door.cpp
index a832da9..1d576ae 100644 (file)
@@ -90,8 +90,7 @@ void
 Door::event(Player& , EventType type)
 {
   if(type == EVENT_ACTIVATE) {
-    sprite->set_action("open");
-    sprite->start_animation(1);
+    sprite->set_action("open", 1);
   }
 }