#include "trigger/door.hpp"
Door::Door(const Reader& reader) :
- state(CLOSED)
+ state(CLOSED),
+ target_sector(),
+ target_spawnpoint(),
+ sprite(),
+ stay_open_timer()
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
}
Door::Door(int x, int y, std::string sector, std::string spawnpoint) :
- state(CLOSED)
+ state(CLOSED),
+ target_sector(),
+ target_spawnpoint(),
+ sprite(),
+ stay_open_timer()
{
bbox.set_pos(Vector(x, y));
target_sector = sector;