DoorState state; /**< current state of the door */
std::string target_sector; /**< target sector to teleport to */
std::string target_spawnpoint; /**< target spawnpoint to teleport to */
- std::auto_ptr<Sprite> sprite; /**< "door" sprite to render */
+ SpritePtr sprite; /**< "door" sprite to render */
Timer stay_open_timer; /**< time until door will close again */
};