#define HEADER_SUPERTUX_TRIGGER_DOOR_HPP
#include "sprite/sprite.hpp"
+#include "supertux/timer.hpp"
#include "trigger/trigger_base.hpp"
class Player;
DoorState state; /**< current state of the door */
std::string target_sector; /**< target sector to teleport to */
std::string target_spawnpoint; /**< target spawnpoint to teleport to */
+ std::string script;
SpritePtr sprite; /**< "door" sprite to render */
Timer stay_open_timer; /**< time until door will close again */
};