fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / trigger / door.hpp
index 14e359a..925edd6 100644 (file)
@@ -27,6 +27,7 @@
 #include "trigger_base.hpp"
 #include "serializable.hpp"
 #include "timer.hpp"
+#include "object/player.hpp"
 
 class Door : public TriggerBase, public Serializable
 {
@@ -36,15 +37,25 @@ public:
   virtual ~Door();
 
   virtual void write(lisp::Writer& writer);
-  
+
   virtual void update(float elapsed_time);
   virtual void draw(DrawingContext& context);
   virtual void event(Player& player, EventType type);
+  virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
 
 private:
-  std::string target_sector;
-  std::string target_spawnpoint;
-  Sprite* sprite;
+  enum DoorState {
+    CLOSED,
+    OPENING,
+    OPEN,
+    CLOSING
+  };
+
+  DoorState state; /**< current state of the door */
+  std::string target_sector; /**< target sector to teleport to */
+  std::string target_spawnpoint; /**< target spawnpoint to teleport to */
+  Sprite* sprite; /**< "door" sprite to render */
+  Timer stay_open_timer; /**< time until door will close again */
 };
 
 #endif