Updated addon repository URL and improved debug output on download
[supertux.git] / src / trigger / secretarea_trigger.cpp
index 0420b09..3242f45 100644 (file)
-#include <config.h>
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "secretarea_trigger.h"
-#include "utils/lispwriter.h"
-#include "gameloop.h"
+#include "trigger/secretarea_trigger.hpp"
 
-#define MESSAGE_TIME 3
+#include "object/tilemap.hpp"
+#include "supertux/level.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/resources.hpp"
+#include "supertux/sector.hpp"
+#include "util/gettext.hpp"
+#include "util/reader.hpp"
+#include "util/writer.hpp"
 
-SecretAreaTrigger::SecretAreaTrigger(LispReader& reader)
+static const float MESSAGE_TIME=3.5;
+
+SecretAreaTrigger::SecretAreaTrigger(const Reader& reader) :
+  message_timer(),
+  message_displayed(),
+  message(),
+  fade_tilemap(),
+  script()
 {
-  reader.read_float("x", bbox.p1.x);
-  reader.read_float("y", bbox.p1.y);
-  bbox.set_size(32, 32);
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
+  float w = 32, h = 32;
+  reader.get("width", w);
+  reader.get("height", h);
+  bbox.set_size(w, h);
+  reader.get("fade-tilemap", fade_tilemap);
+  reader.get("message", message);
+  if(message == "") {
+    message = _("You found a secret area!");
+  }
+  reader.get("script", script);
 
-  reader.read_string("message", message);
+  message_displayed = false;
 }
 
-SecretAreaTrigger::SecretAreaTrigger(const Vector& pos)
+SecretAreaTrigger::SecretAreaTrigger(const Rectf& area, std::string fade_tilemap_) :
+  message_timer(),
+  message_displayed(),
+  message(_("You found a secret area!")),
+  fade_tilemap(fade_tilemap_),
+  script()
 {
-  bbox.set_pos(pos);
-  bbox.set_size(32, 32);
-  message = "You found a secret area!";
+  bbox = area;
+  message_displayed = false;
 }
 
 SecretAreaTrigger::~SecretAreaTrigger()
 {
 }
 
-void
-SecretAreaTrigger::write(LispWriter& writer)
+std::string
+SecretAreaTrigger::get_fade_tilemap_name()
 {
-  writer.start_list("secretarea");
-
-  writer.write_float("x", bbox.p1.x);
-  writer.write_float("y", bbox.p1.y);
-  writer.write_float("width", bbox.get_width());
-  writer.write_float("height", bbox.get_height());
-  writer.write_string("message", message);
-
-  writer.end_list("secretarea");
+  return fade_tilemap;
 }
 
 void
 SecretAreaTrigger::draw(DrawingContext& context)
 {
-   if (message_timer.started()) {
-      Vector pos = Vector(0, screen->h/2 - gold_text->get_height()/2);
-      context.draw_center_text(gold_text, message, pos, LAYER_GUI);
-      //TODO: Prevent text from scrolling with the rest of the level
-   }
-   if (message_timer.check()) {
-      remove_me();
-   }
+  if (message_timer.started()) {
+    context.push_transform();
+    context.set_translation(Vector(0, 0));
+    Vector pos = Vector(0, SCREEN_HEIGHT/2 - Resources::normal_font->get_height()/2);
+    context.draw_center_text(Resources::normal_font, message, pos, LAYER_HUD, SecretAreaTrigger::text_color);
+    context.pop_transform();
+  }
+  if (message_timer.check()) {
+    remove_me();
+  }
 }
 
 void
 SecretAreaTrigger::event(Player& , EventType type)
 {
   if(type == EVENT_TOUCH) {
-    message_timer.start(MESSAGE_TIME);
+    if (!message_displayed) {
+      message_timer.start(MESSAGE_TIME);
+      message_displayed = true;
+      Sector::current()->get_level()->stats.secrets++;
+
+      if (fade_tilemap != "") {
+        // fade away tilemaps
+        Sector& sector = *Sector::current();
+        for(Sector::GameObjects::iterator i = sector.gameobjects.begin(); i != sector.gameobjects.end(); ++i) {
+          TileMap* tm = dynamic_cast<TileMap*>(i->get());
+          if (!tm) continue;
+          if (tm->get_name() != fade_tilemap) continue;
+          tm->fade(0.0, 1.0);
+        }
+      }
+
+      if(script != "") {
+        std::istringstream stream(script);
+        Sector::current()->run_script(stream, "SecretAreaScript");
+      }
+    }
   }
 }
+
+/* EOF */