-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_TRIGGER_SECRETAREA_TRIGGER_HPP
+#define HEADER_SUPERTUX_TRIGGER_SECRETAREA_TRIGGER_HPP
-#ifndef __SECRETAREA_TRIGGER_H__
-#define __SECRETAREA_TRIGGER_H__
+#include "trigger/trigger_base.hpp"
-#include "trigger_base.hpp"
-#include "serializable.hpp"
-#include "resources.hpp"
-#include "video/drawing_context.hpp"
-#include "timer.hpp"
+#include "object/tilemap.hpp"
+#include "supertux/timer.hpp"
+#include "util/reader_fwd.hpp"
+#include "util/writer_fwd.hpp"
-class SecretAreaTrigger : public TriggerBase, public Serializable
+class DrawingContext;
+class Color;
+
+class SecretAreaTrigger : public TriggerBase
{
+ static Color text_color;
public:
- SecretAreaTrigger(const lisp::Lisp& reader);
- SecretAreaTrigger(const Rect& area, std::string fade_tilemap = "");
+ SecretAreaTrigger(const Reader& reader);
+ SecretAreaTrigger(const Rectf& area, std::string fade_tilemap = "");
~SecretAreaTrigger();
- void write(lisp::Writer& writer);
void event(Player& player, EventType type);
void draw(DrawingContext& context);
+ std::string get_fade_tilemap_name();
private:
Timer message_timer;
bool message_displayed;
+ std::string message; /**< message to display, default "You found a secret area!" */
std::string fade_tilemap; /**< tilemap to fade away when trigger is activated, or empty if you don't care */
+ std::string script; /**< optional script to run when trigger is activated */
};
#endif
+
+/* EOF */