#include "trigger/trigger_base.hpp"
+#include "object/tilemap.hpp"
#include "supertux/timer.hpp"
#include "util/reader_fwd.hpp"
#include "util/writer_fwd.hpp"
void event(Player& player, EventType type);
void draw(DrawingContext& context);
+ std::string get_fade_tilemap_name();
private:
Timer message_timer;