Moved door towards background
[supertux.git] / src / trigger / sequence_trigger.cpp
index e173457..0f66a83 100644 (file)
@@ -1,17 +1,44 @@
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+
 #include <config.h>
 
-#include "sequence_trigger.h"
-#include "utils/lispwriter.h"
-#include "gameloop.h"
+#include "sequence_trigger.hpp"
+#include "game_session.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
 
-SequenceTrigger::SequenceTrigger(LispReader& reader,
-    const std::string& sequence)
+SequenceTrigger::SequenceTrigger(const lisp::Lisp& reader)
 {
-  // TODO
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
+  float w = 0, h = 0;
+  reader.get("width", w);
+  reader.get("height", h);
+  bbox.set_size(w, h);
+  reader.get("sequence", sequence_name);
+  triggerevent = EVENT_TOUCH;
 }
 
-SequenceTrigger::SequenceTrigger(const Vector& pos,
-    const std::string& sequence)
+SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence)
 {
   bbox.set_pos(pos);
   bbox.set_size(32, 32);
@@ -24,7 +51,7 @@ SequenceTrigger::~SequenceTrigger()
 }
 
 void
-SequenceTrigger::write(LispWriter& writer)
+SequenceTrigger::write(lisp::Writer& writer)
 {
   writer.start_list("sequencetrigger");
 
@@ -38,9 +65,11 @@ SequenceTrigger::write(LispWriter& writer)
 }
 
 void
-SequenceTrigger::event(Player& player, EventType type)
+SequenceTrigger::event(Player& , EventType type)
 {
   if(type == triggerevent) {
     GameSession::current()->start_sequence(sequence_name);
   }
 }
+
+IMPLEMENT_FACTORY(SequenceTrigger, "sequencetrigger")