Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / trigger / sequence_trigger.cpp
index 91f9c98..3ea5372 100644 (file)
@@ -1,19 +1,34 @@
-#include <config.h>
-
-#include "sequence_trigger.h"
-#include "gameloop.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-
-SequenceTrigger::SequenceTrigger(const lisp::Lisp& reader)
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/player.hpp"
+#include "supertux/object_factory.hpp"
+#include "trigger/sequence_trigger.hpp"
+#include "util/reader.hpp"
+
+SequenceTrigger::SequenceTrigger(const Reader& reader)
 {
   reader.get("x", bbox.p1.x);
   reader.get("y", bbox.p1.y);
-  float w, h;
+  float w = 0, h = 0;
   reader.get("width", w);
   reader.get("height", h);
   bbox.set_size(w, h);
   reader.get("sequence", sequence_name);
+  triggerevent = EVENT_TOUCH;
 }
 
 SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence)
@@ -29,23 +44,13 @@ SequenceTrigger::~SequenceTrigger()
 }
 
 void
-SequenceTrigger::write(lisp::Writer& writer)
-{
-  writer.start_list("sequencetrigger");
-
-  writer.write_float("x", bbox.p1.x);
-  writer.write_float("y", bbox.p1.y);
-  writer.write_float("width", bbox.get_width());
-  writer.write_float("height", bbox.get_height());
-  writer.write_string("sequence", sequence_name);
-
-  writer.end_list("sequencetrigger");
-}
-
-void
-SequenceTrigger::event(Player& , EventType type)
+SequenceTrigger::event(Player& player, EventType type)
 {
   if(type == triggerevent) {
-    GameSession::current()->start_sequence(sequence_name);
+    player.trigger_sequence(sequence_name);
   }
 }
+
+IMPLEMENT_FACTORY(SequenceTrigger, "sequencetrigger");
+
+/* EOF */