#include <config.h>
-#include "sequence_trigger.h"
-#include "game_session.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-#include "object_factory.h"
+#include "sequence_trigger.hpp"
+#include "game_session.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
SequenceTrigger::SequenceTrigger(const lisp::Lisp& reader)
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
- float w, h;
+ float w = 0, h = 0;
reader.get("width", w);
reader.get("height", h);
bbox.set_size(w, h);