Switch::write(lisp::Writer& writer)
{
writer.start_list("switch");
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
- writer.write_string("sprite", sprite_name);
- writer.write_string("script", script);
+ writer.write("x", bbox.p1.x);
+ writer.write("y", bbox.p1.y);
+ writer.write("sprite", sprite_name);
+ writer.write("script", script);
writer.end_list("switch");
}