-// $Id$
-//
// SuperTux - Switch Trigger
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <config.h>
#include <stdexcept>
-#include "switch.hpp"
-#include "object_factory.hpp"
+#include "audio/sound_manager.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
-#include "sector.hpp"
-#include "audio/sound_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "trigger/switch.hpp"
namespace {
- const std::string SWITCH_SOUND = "sounds/switch.ogg";
+const std::string SWITCH_SOUND = "sounds/switch.ogg";
}
-Switch::Switch(const lisp::Lisp& reader)
- : state(OFF)
+Switch::Switch(const Reader& reader) :
+ state(OFF)
{
if (!reader.get("x", bbox.p1.x)) throw std::runtime_error("no x position set");
if (!reader.get("y", bbox.p1.y)) throw std::runtime_error("no y position set");
Switch::~Switch()
{
- delete sprite;
-}
-
-void
-Switch::write(lisp::Writer& writer)
-{
- writer.start_list("switch");
- writer.write("x", bbox.p1.x);
- writer.write("y", bbox.p1.y);
- writer.write("sprite", sprite_name);
- writer.write("script", script);
- writer.end_list("switch");
}
void
break;
case TURN_ON:
if(sprite->animation_done()) {
- std::istringstream stream(script);
- std::ostringstream location;
- location << "switch" << bbox.p1;
- Sector::current()->run_script(stream, location.str());
+ std::istringstream stream(script);
+ std::ostringstream location;
+ location << "switch" << bbox.p1;
+ Sector::current()->run_script(stream, location.str());
- sprite->set_action("on", 1);
- state = ON;
+ sprite->set_action("on", 1);
+ state = ON;
}
break;
case ON:
if(sprite->animation_done()) {
- sprite->set_action("turnoff", 1);
- state = TURN_OFF;
+ sprite->set_action("turnoff", 1);
+ state = TURN_OFF;
}
break;
case TURN_OFF:
if(sprite->animation_done()) {
- sprite->set_action("off");
- state = OFF;
+ sprite->set_action("off");
+ state = OFF;
}
break;
}
switch (state) {
case OFF:
- sprite->set_action("turnon", 1);
- sound_manager->play( SWITCH_SOUND );
- state = TURN_ON;
+ sprite->set_action("turnon", 1);
+ sound_manager->play( SWITCH_SOUND );
+ state = TURN_ON;
break;
case TURN_ON:
break;
}
IMPLEMENT_FACTORY(Switch, "switch");
+
+/* EOF */