TriggerBase::TriggerBase() :
sprite(),
- lasthit(false),
+ lasthit(false),
hit(false),
losetouch_listeners()
{
return ABORT_MOVE;
}
-
-void
+
+void
TriggerBase::object_removed(GameObject* object)
{
for (std::list<Player*>::iterator i = losetouch_listeners.begin(); i != losetouch_listeners.end(); i++) {