/** This class is the base class for all objects you can interact with in some
* way. There are several interaction types defined like touch and activate
*/
-class TriggerBase : public MovingObject,
+class TriggerBase : public MovingObject,
public ObjectRemoveListener
{
public:
* Receive trigger events
*/
virtual void event(Player& player, EventType type) = 0;
-
+
/**
* Called by GameObject destructor of an object in losetouch_listeners
*/