#include "gameconfig.hpp"
#include "glutil.hpp"
#include "texture.hpp"
+#include "texture_manager.hpp"
#define LIGHTMAP_DIV 4
lightmap_width = screen->w / LIGHTMAP_DIV;
lightmap_height = screen->h / LIGHTMAP_DIV;
- int width = next_po2(lightmap_width);
- int height = next_po2(lightmap_height);
+ unsigned int width = next_po2(lightmap_width);
+ unsigned int height = next_po2(lightmap_height);
- lightmap.reset(new Texture(width, height, GL_RGB));
+ lightmap = new Texture(width, height, GL_RGB);
lightmap_uv_right = static_cast<float>(lightmap_width) / static_cast<float>(width);
lightmap_uv_bottom = static_cast<float>(lightmap_height) / static_cast<float>(height);
+ texture_manager->register_texture(lightmap);
requests = &drawing_requests;
}
DrawingContext::~DrawingContext()
{
+ texture_manager->remove_texture(lightmap);
+ delete lightmap;
}
void
request.pos = transform.apply(position);
if(request.pos.x >= SCREEN_WIDTH || request.pos.y >= SCREEN_HEIGHT
- || request.pos.x + surface->w < 0 || request.pos.y + surface->h < 0)
+ || request.pos.x + surface->get_width() < 0
+ || request.pos.y + surface->get_height() < 0)
return;
request.layer = layer;
request.drawing_effect = transform.drawing_effect;
- request.zoom = transform.zoom;
request.alpha = transform.alpha;
request.request_data = const_cast<Surface*> (surface);
request.pos = transform.apply(position);
request.layer = layer;
request.drawing_effect = transform.drawing_effect;
- request.zoom = transform.zoom;
request.alpha = transform.alpha;
TextRequest* textrequest = new TextRequest;
}
void
-DrawingContext::draw_gradient(Color top, Color bottom, int layer)
+DrawingContext::draw_gradient(const Color& top, const Color& bottom, int layer)
{
DrawingRequest request;
request.layer = layer;
request.drawing_effect = transform.drawing_effect;
- request.zoom = transform.zoom;
request.alpha = transform.alpha;
GradientRequest* gradientrequest = new GradientRequest;
void
DrawingContext::draw_filled_rect(const Vector& topleft, const Vector& size,
- Color color, int layer)
+ const Color& color, int layer)
{
DrawingRequest request;
request.layer = layer;
request.drawing_effect = transform.drawing_effect;
- request.zoom = transform.zoom;
request.alpha = transform.alpha;
FillRectRequest* fillrectrequest = new FillRectRequest;
fillrectrequest->size = size;
fillrectrequest->color = color;
- fillrectrequest->color.alpha
- = (int) ((float) fillrectrequest->color.alpha
- * ((float) transform.alpha / 255.0));
+ fillrectrequest->color.alpha = color.alpha * transform.alpha;
request.request_data = fillrectrequest;
requests->push_back(request);
SurfacePartRequest* surfacepartrequest
= (SurfacePartRequest*) request.request_data;
- surfacepartrequest->surface->impl->draw_part(
+ surfacepartrequest->surface->draw_part(
surfacepartrequest->source.x, surfacepartrequest->source.y,
request.pos.x, request.pos.y,
- surfacepartrequest->size.x, surfacepartrequest->size.y, request.alpha,
- request.drawing_effect);
+ surfacepartrequest->size.x, surfacepartrequest->size.y,
+ request.alpha, request.drawing_effect);
delete surfacepartrequest;
}
const Color& bottom = gradientrequest->bottom;
glBegin(GL_QUADS);
- glColor3ub(top.red, top.green, top.blue);
+ glColor4f(top.red, top.green, top.blue, top.alpha);
glVertex2f(0, 0);
glVertex2f(SCREEN_WIDTH, 0);
- glColor3ub(bottom.red, bottom.green, bottom.blue);
+ glColor4f(bottom.red, bottom.green, bottom.blue, bottom.alpha);
glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
glVertex2f(0, SCREEN_HEIGHT);
glEnd();
float w = fillrectrequest->size.x;
float h = fillrectrequest->size.y;
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub(fillrectrequest->color.red, fillrectrequest->color.green,
- fillrectrequest->color.blue, fillrectrequest->color.alpha);
-
- glBegin(GL_POLYGON);
+ glDisable(GL_TEXTURE_2D);
+ glColor4f(fillrectrequest->color.red, fillrectrequest->color.green,
+ fillrectrequest->color.blue, fillrectrequest->color.alpha);
+
+ glBegin(GL_QUADS);
glVertex2f(x, y);
glVertex2f(x+w, y);
glVertex2f(x+w, y+h);
glVertex2f(x, y+h);
glEnd();
- glDisable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
delete fillrectrequest;
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glClearColor(1, 1, 1, 1);
+ glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
handle_drawing_requests(lightmap_requests);
lightmap_requests.clear();
glDisable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, lightmap->handle);
+ glBindTexture(GL_TEXTURE_2D, lightmap->get_handle());
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, screen->h - lightmap_height, lightmap_width, lightmap_height);
glViewport(0, 0, screen->w, screen->h);
glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
+ glEnable(GL_BLEND);
}
//glClear(GL_COLOR_BUFFER_BIT);
drawing_requests.clear();
if(use_lightmap) {
- glEnable(GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_ZERO);
- //glDisable(GL_BLEND);
- //glColor4f((float) rand() / (float) RAND_MAX, .22, .88, 1.0f);
-
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_ALPHA_TEST);
- glBindTexture(GL_TEXTURE_2D, lightmap->handle);
+ glBindTexture(GL_TEXTURE_2D, lightmap->get_handle());
glBegin(GL_QUADS);
glTexCoord2f(0, lightmap_uv_bottom);
glVertex2f(0, SCREEN_HEIGHT);
glEnd();
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
assert_gl("drawing");
case SURFACE:
{
const Surface* surface = (const Surface*) i->request_data;
-
- if(i->zoom != 1.0)
- surface->impl->draw_stretched(i->pos.x * i->zoom, i->pos.y * i->zoom,
- (int)(surface->w * i->zoom), (int)(surface->h * i->zoom),
- i->alpha, i->drawing_effect);
- else
- surface->impl->draw(i->pos.x, i->pos.y, i->alpha, i->drawing_effect);
+ surface->draw(i->pos.x, i->pos.y, i->alpha, i->drawing_effect);
break;
}
case SURFACE_PART:
}
void
-DrawingContext::set_drawing_effect(uint32_t effect)
+DrawingContext::set_drawing_effect(DrawingEffect effect)
{
transform.drawing_effect = effect;
}
-uint32_t
+DrawingEffect
DrawingContext::get_drawing_effect() const
{
return transform.drawing_effect;
}
void
-DrawingContext::set_zooming(float zoom)
-{
- transform.zoom = zoom;
-}
-
-void
-DrawingContext::set_alpha(uint8_t alpha)
+DrawingContext::set_alpha(float alpha)
{
transform.alpha = alpha;
}
-uint8_t
+float
DrawingContext::get_alpha() const
{
return transform.alpha;