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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
video
/
drawing_context.cpp
diff --git
a/src/video/drawing_context.cpp
b/src/video/drawing_context.cpp
index
0a64850
..
de45b4f
100644
(file)
--- a/
src/video/drawing_context.cpp
+++ b/
src/video/drawing_context.cpp
@@
-38,7
+38,6
@@
#include "texture.hpp"
#include "texture_manager.hpp"
#include "obstack/obstackpp.hpp"
-#define LIGHTMAP_DIV 5
static inline int next_po2(int val)
{