#include <vector>
#include <string>
-#include <stdint.h>
+#include <memory>
-#include <GL/gl.h>
-#include <SDL.h>
#include <stdint.h>
-#include <memory>
+#include <SDL_video.h>
+
+#include "glutil.hpp"
#include "obstack/obstack.h"
#include "math/vector.hpp"
#include "math/rect.hpp"
-#include "surface.hpp"
+#include "drawing_request.hpp"
#include "font.hpp"
#include "color.hpp"
class Surface;
class Texture;
struct DrawingRequest;
-
-// some constants for predefined layer values
-enum {
- LAYER_BACKGROUND0 = -300,
- LAYER_BACKGROUND1 = -200,
- LAYER_BACKGROUNDTILES = -100,
- LAYER_TILES = 0,
- LAYER_OBJECTS = 50,
- LAYER_FLOATINGOBJECTS = 150,
- LAYER_FOREGROUNDTILES = 200,
- LAYER_FOREGROUND0 = 300,
- LAYER_FOREGROUND1 = 400,
- LAYER_HUD = 500,
- LAYER_GUI = 600
-};
-
-class Blend
-{
-public:
- GLenum sfactor;
- GLenum dfactor;
-
- Blend()
- : sfactor(GL_SRC_ALPHA), dfactor(GL_ONE_MINUS_SRC_ALPHA)
- {}
-
- Blend(GLenum s, GLenum d)
- : sfactor(s), dfactor(d)
- {}
-};
+class Renderer;
+class Lightmap;
/**
* This class provides functions for drawing things on screen. It also
DrawingContext();
~DrawingContext();
+ void init_renderer();
+
/// Adds a drawing request for a surface into the request list.
void draw_surface(const Surface* surface, const Vector& position,
int layer);
/// Draws text on screen center (feed Vector.x with a 0).
/// This is the same as draw_text() with a SCREEN_WIDTH/2 position and
- /// alignment set to LEFT_ALLIGN
+ /// alignment set to LEFT_ALIGN
void draw_center_text(const Font* font, const std::string& text,
const Vector& position, int layer);
/// Draws a color gradient onto the whole screen */
void draw_filled_rect(const Vector& topleft, const Vector& size,
const Color& color, int layer);
void draw_filled_rect(const Rect& rect, const Color& color, int layer);
+ void draw_filled_rect(const Rect& rect, const Color& color, float radius, int layer);
+
+ void draw_inverse_ellipse(const Vector& pos, const Vector& size, const Color& color, int layer);
/// Processes all pending drawing requests and flushes the list.
void do_drawing();
/// on next update, set color to lightmap's color at position
void get_light(const Vector& position, Color* color );
- enum Target {
- NORMAL, LIGHTMAP
- };
+ typedef ::Target Target;
+ static const Target NORMAL = ::NORMAL;
+ static const Target LIGHTMAP = ::LIGHTMAP;
void push_target();
void pop_target();
void set_target(Target target);
}
};
+ Renderer *renderer;
+ Lightmap *lightmap;
+
/// the transform stack
std::vector<Transform> transformstack;
/// the currently active transform
typedef std::vector<DrawingRequest*> DrawingRequests;
- void handle_drawing_requests(DrawingRequests& requests) const;
- void draw_surface_part(const DrawingRequest& request) const;
- void draw_text(const DrawingRequest& request) const;
- void draw_text_center(const DrawingRequest& request) const;
- void draw_gradient(const DrawingRequest& request) const;
- void draw_filled_rect(const DrawingRequest& request) const;
- void draw_lightmap(const DrawingRequest& request) const;
- void get_light(const DrawingRequest& request) const;
- void do_take_screenshot();
+ void handle_drawing_requests(DrawingRequests& requests);
DrawingRequests drawing_requests;
DrawingRequests lightmap_requests;
DrawingRequests* requests;
Color ambient_color;
- SDL_Surface* screen;
Target target;
std::vector<Target> target_stack;
- Texture* lightmap;
- int lightmap_width, lightmap_height;
- float lightmap_uv_right, lightmap_uv_bottom;
/* obstack holding the memory of the drawing requests */
struct obstack obst;