#include "video/color.hpp"
#include "video/drawing_request.hpp"
#include "video/font.hpp"
+#include "video/font_ptr.hpp"
#include "video/texture.hpp"
class Surface;
class Renderer;
class Lightmap;
+inline int next_po2(int val)
+{
+ int result = 1;
+ while(result < val)
+ result *= 2;
+
+ return result;
+}
+
/**
* This class provides functions for drawing things on screen. It also
* maintains a stack of transforms that are applied to graphics.
void draw_surface_part(SurfacePtr surface, const Vector& source,
const Vector& size, const Vector& dest, int layer);
/// Draws a text.
- void draw_text(const Font* font, const std::string& text,
+ void draw_text(FontPtr font, const std::string& text,
const Vector& position, FontAlignment alignment, int layer, Color color = Color(1.0,1.0,1.0));
/// Draws text on screen center (feed Vector.x with a 0).
/// This is the same as draw_text() with a SCREEN_WIDTH/2 position and
/// alignment set to LEFT_ALIGN
- void draw_center_text(const Font* font, const std::string& text,
+ void draw_center_text(FontPtr font, const std::string& text,
const Vector& position, int layer, Color color = Color(1.0,1.0,1.0));
/// Draws a color gradient onto the whole screen */
void draw_gradient(const Color& from, const Color& to, int layer);
void draw_inverse_ellipse(const Vector& pos, const Vector& size, const Color& color, int layer);
+ /// Returns the visible area in world coordinates
+ Rectf get_cliprect() const;
+
/// Processes all pending drawing requests and flushes the list.
void do_drawing();