-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef SUPERTUX_DRAWINGCONTEXT_H
-#define SUPERTUX_DRAWINGCONTEXT_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <vector>
-#include <string>
-#include <memory>
+#ifndef HEADER_SUPERTUX_VIDEO_DRAWING_CONTEXT_HPP
+#define HEADER_SUPERTUX_VIDEO_DRAWING_CONTEXT_HPP
-//#include <stdint.h>
-
-//#include "obstack/obstack.h"
-//#include "math/vector.hpp"
-//#include "math/rect.hpp"
-#include "drawing_request.hpp"
-#include "font.hpp"
-#include "color.hpp"
+#include <memory>
+#include <string>
+#include <vector>
-#include <unison/video/Texture.hpp>
-#include <unison/video/Window.hpp>
-#include <unison/video/DisplayList.hpp>
+#include <stdint.h>
-class Vector;
-class Rect;
+#include "math/rect.hpp"
+#include "math/vector.hpp"
+#include "obstack/obstack.h"
+#include "video/color.hpp"
+#include "video/drawing_request.hpp"
+#include "video/font.hpp"
+#include "video/texture.hpp"
class Surface;
-/*class Texture;
-struct DrawingRequest;
+class Texture;
class Renderer;
-class Lightmap;*/
+class Lightmap;
/**
* This class provides functions for drawing things on screen. It also
const Vector& size, const Vector& dest, int layer);
/// Draws a text.
void draw_text(const Font* font, const std::string& text,
- const Vector& position, FontAlignment alignment, int layer);
+ const Vector& position, FontAlignment alignment, int layer, Color color = Color(1.0,1.0,1.0));
/// Draws text on screen center (feed Vector.x with a 0).
/// This is the same as draw_text() with a SCREEN_WIDTH/2 position and
- /// alignment set to LEFT_ALLIGN
+ /// alignment set to LEFT_ALIGN
void draw_center_text(const Font* font, const std::string& text,
- const Vector& position, int layer);
+ const Vector& position, int layer, Color color = Color(1.0,1.0,1.0));
/// Draws a color gradient onto the whole screen */
void draw_gradient(const Color& from, const Color& to, int layer);
/// Fills a rectangle.
void draw_filled_rect(const Vector& topleft, const Vector& size,
const Color& color, int layer);
void draw_filled_rect(const Rect& rect, const Color& color, int layer);
+ void draw_filled_rect(const Rect& rect, const Color& color, float radius, int layer);
+
+ void draw_inverse_ellipse(const Vector& pos, const Vector& size, const Color& color, int layer);
/// Processes all pending drawing requests and flushes the list.
void do_drawing();
DrawingEffect drawing_effect;
float alpha;
- Transform()
- : drawing_effect(NO_EFFECT), alpha(1.0f)
+ Transform() :
+ translation(),
+ drawing_effect(NO_EFFECT),
+ alpha(1.0f)
{ }
Vector apply(const Vector& v) const
}
};
- Unison::Video::Surface lightmap;
- std::vector<std::pair<Unison::Video::Point, Color *> > get_light_requests;
-
- std::map<int, Unison::Video::DisplayList> normal_list;
- std::map<int, Unison::Video::DisplayList> lightmap_list;
- std::map<int, Unison::Video::DisplayList> *draw_target;
-
- //Renderer *renderer;
- //Lightmap *lightmap;
+ Renderer *renderer;
+ Lightmap *lightmap;
/// the transform stack
std::vector<Transform> transformstack;
std::vector<Blend> blend_stack;
Blend blend_mode;
- /*typedef std::vector<DrawingRequest*> DrawingRequests;
+ typedef std::vector<DrawingRequest*> DrawingRequests;
void handle_drawing_requests(DrawingRequests& requests);
DrawingRequests drawing_requests;
DrawingRequests lightmap_requests;
- DrawingRequests* requests;*/
+ DrawingRequests* requests;
Color ambient_color;
Target target;
std::vector<Target> target_stack;
/* obstack holding the memory of the drawing requests */
- //struct obstack obst;
+ struct obstack obst;
bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
+
+private:
+ DrawingContext(const DrawingContext&);
+ DrawingContext& operator=(const DrawingContext&);
};
#endif
+/* EOF */