#include <config.h>
+#include <sstream>
#include <stdlib.h>
#include <string.h>
#include <stdexcept>
int char_width
)
{
- Surface glyph_surface("images/engine/fonts/" + glyphimage);
- Surface shadow_surface("images/engine/fonts/" + shadowimage);
+ SurfacePtr glyph_surface = Surface::create("images/engine/fonts/" + glyphimage);
+ SurfacePtr shadow_surface = Surface::create("images/engine/fonts/" + shadowimage);
int surface_idx = glyph_surfaces.size();
glyph_surfaces.push_back(glyph_surface);
shadow_surfaces.push_back(shadow_surface);
int row=0, col=0;
- int wrap = glyph_surface.get_width() / char_width;
+ int wrap = glyph_surface->get_width() / char_width;
SDL_Surface *surface = NULL;
Glyph glyph;
glyph.surface_idx = surface_idx;
- if( glyph_width == FIXED ) {
+ if( glyph_width == FIXED )
+ {
glyph.rect = Rectf(x, y, x + char_width, y + char_height);
glyph.offset = Vector(0, 0);
glyph.advance = char_width;
}
- else {
+ else
+ {
int left = x;
while (left < x + char_width && vline_empty(surface, left, y, y + char_height, 64))
left += 1;
while (right > left && vline_empty(surface, right, y, y + char_height, 64))
right -= 1;
- if (left <= right)
- glyph.rect = Rectf(left, y, right+1, y + char_height);
- else // glyph is completely transparent
- glyph.rect = Rectf(x, y, x + char_width, y + char_height);
-
- glyph.offset = Vector(0, 0);
- glyph.advance = glyph.rect.get_width() + 1; // FIXME: might be useful to make spacing configurable
+ if (left <= right)
+ {
+ glyph.offset = Vector(x-left, 0);
+ glyph.advance = right - left + 1 + 1; // FIXME: might be useful to make spacing configurable
+ }
+ else
+ { // glyph is completly transparent
+ glyph.offset = Vector(0, 0);
+ glyph.advance = char_width + 1; // FIXME: might be useful to make spacing configurable
+ }
+
+ glyph.rect = Rectf(x, y, x + char_width, y + char_height);
}
glyphs[*chr] = glyph;
SurfacePartRequest surfacepartrequest;
surfacepartrequest.size = glyph.rect.p2 - glyph.rect.p1;
surfacepartrequest.source = glyph.rect.p1;
- surfacepartrequest.surface = notshadow ? &(glyph_surfaces[glyph.surface_idx]) : &(shadow_surfaces[glyph.surface_idx]);
+ surfacepartrequest.surface = notshadow ? glyph_surfaces[glyph.surface_idx].get() : shadow_surfaces[glyph.surface_idx].get();
request.request_data = &surfacepartrequest;
renderer->draw_surface_part(request);