-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
-// Ingo Ruhnke <grumbel@gmx.de>
+// Ingo Ruhnke <grumbel@gmail.com>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef SUPERTUX_FONT_H
-#define SUPERTUX_FONT_H
+#ifndef HEADER_SUPERTUX_VIDEO_FONT_HPP
+#define HEADER_SUPERTUX_VIDEO_FONT_HPP
-#include <string>
#include <stdint.h>
+#include <string>
-#include "video/surface.hpp"
+#include "math/rectf.hpp"
#include "math/vector.hpp"
-#include "math/rect.hpp"
+#include "video/color.hpp"
+#include "video/surface.hpp"
+#include "video/texture.hpp"
-class Unison::Video::Blittable;
+class Renderer;
enum FontAlignment {
ALIGN_LEFT,
VARIABLE
};
+public:
/** Construct a fixed-width font
*
* @param glyph_width VARIABLE for proportional fonts, VARIABLE for monospace ones
- * @param filename image file containing the characters
- * @param shadowfile image file containing the characters shadows
- * @param char_width width of a character
- * @param char_height height of a character
+ * @param fontfile file in format supertux-font
+ * @param sgadowsize offset of shadow
*/
- Font(GlyphWidth glyph_width,
- const std::string& filename, const std::string& shadowfile,
- int char_width, int char_height, int shadowsize = 2);
+ Font(GlyphWidth glyph_width, const std::string& fontfile, int shadowsize = 2);
~Font();
/** returns the width of a given text. (Note that I won't add a normal
float get_height() const;
/**
- * returns the given string, truncated (preferrably at whitespace) to be at most max_chars characters long
+ * returns the given string, truncated (preferably at whitespace) to be at most max_chars characters long
*/
static std::string wrap_to_chars(const std::string& text, int max_chars, std::string* overflow);
/**
- * returns the given string, truncated (preferrably at whitespace) to be at most "width" pixels wide
+ * returns the given string, truncated (preferably at whitespace) to be at most "width" pixels wide
*/
std::string wrap_to_width(const std::string& text, float width, std::string* overflow);
/** Draws the given text to the screen. Also needs the position.
* Type of alignment, drawing effect and alpha are optional. */
- void draw(Unison::Video::Blittable &dst, const std::string& text, const Vector& pos,
- FontAlignment allignment = ALIGN_LEFT,
+ void draw(Renderer *renderer, const std::string& text, const Vector& pos,
+ FontAlignment alignment = ALIGN_LEFT,
DrawingEffect drawing_effect = NO_EFFECT,
+ Color color = Color(1.0,1.0,1.0),
float alpha = 1.0f) const;
private:
friend class DrawingContext;
- void draw_text(Unison::Video::Blittable &dst, const std::string& text, const Vector& pos,
+ void draw_text(Renderer *renderer, const std::string& text, const Vector& pos,
DrawingEffect drawing_effect = NO_EFFECT,
+ Color color = Color(1.0,1.0,1.0),
float alpha = 1.0f) const;
- void draw_chars(Unison::Video::Blittable &dst, Surface* pchars, const std::string& text,
- const Vector& position, DrawingEffect drawing_effect,
+ void draw_chars(Renderer *renderer, bool nonshadow, const std::string& text,
+ const Vector& position, DrawingEffect drawing_effect, Color color,
float alpha) const;
- /** Convert a Unicode character code to the index of its glyph */
- int chr2glyph(uint32_t chr) const;
-
- GlyphWidth glyph_width;
- Surface* glyph_surface;
- Surface* shadow_glyph_surface;
- int char_height;
- int shadowsize;
-
- /// the number of the first character that is represented in the font
- uint32_t first_char;
- /// the number of the last character that is represented in the font
- uint32_t char_count;
-
+ void loadFontFile(const std::string &filename);
+ void loadFontSurface(const std::string &glyphimage,
+ const std::string &shadowimage,
+ const std::vector<std::string> &chars,
+ GlyphWidth glyph_width,
+ int char_width);
+private:
struct Glyph {
/** How many pixels should the cursor advance after printing the
glyph */
/** Offset that is used when drawing the glyph */
Vector offset;
+ /** index of containing surface */
+ int surface_idx;
+
/** Position of the glyph inside the surface */
- Rect rect;
+ Rectf rect;
+
+ Glyph() :
+ advance(),
+ offset(),
+ surface_idx(),
+ rect()
+ {}
};
- /** Location of the characters inside the surface */
+private:
+ GlyphWidth glyph_width;
+
+ std::vector<SurfacePtr> glyph_surfaces;
+ std::vector<SurfacePtr> shadow_surfaces;
+ int char_height;
+ int shadowsize;
+ int border;
+
+ /** 65536 of glyphs */
std::vector<Glyph> glyphs;
- std::vector<Glyph> shadow_glyphs;
};
#endif
+
+/* EOF */