#include <stdint.h>
#include "video/surface.hpp"
+#include "video/color.hpp"
#include "math/vector.hpp"
#include "math/rect.hpp"
/** Construct a fixed-width font
*
* @param glyph_width VARIABLE for proportional fonts, VARIABLE for monospace ones
- * @param filename image file containing the characters
- * @param shadowfile image file containing the characters shadows
- * @param char_width width of a character
- * @param char_height height of a character
+ * @param fontfile file in format supertux-font
+ * @param sgadowsize offset of shadow
*/
- Font(GlyphWidth glyph_width,
- const std::string& filename, const std::string& shadowfile,
- int char_width, int char_height, int shadowsize = 2);
+ Font(GlyphWidth glyph_width, const std::string& fontfile, int shadowsize = 2);
~Font();
/** returns the width of a given text. (Note that I won't add a normal
void draw(Renderer *renderer, const std::string& text, const Vector& pos,
FontAlignment alignment = ALIGN_LEFT,
DrawingEffect drawing_effect = NO_EFFECT,
+ Color color = Color(1.0,1.0,1.0),
float alpha = 1.0f) const;
private:
void draw_text(Renderer *renderer, const std::string& text, const Vector& pos,
DrawingEffect drawing_effect = NO_EFFECT,
+ Color color = Color(1.0,1.0,1.0),
float alpha = 1.0f) const;
- void draw_chars(Renderer *renderer, Surface* pchars, const std::string& text,
- const Vector& position, DrawingEffect drawing_effect,
+ void draw_chars(Renderer *renderer, bool nonshadow, const std::string& text,
+ const Vector& position, DrawingEffect drawing_effect, Color color,
float alpha) const;
- /** Convert a Unicode character code to the index of its glyph */
- int chr2glyph(uint32_t chr) const;
-
GlyphWidth glyph_width;
- Surface* glyph_surface;
- Surface* shadow_glyph_surface;
+
+ std::vector<Surface> glyph_surfaces;
+ std::vector<Surface> shadow_surfaces;
int char_height;
int shadowsize;
- /// the number of the first character that is represented in the font
- uint32_t first_char;
- /// the number of the last character that is represented in the font
- uint32_t char_count;
-
struct Glyph {
/** How many pixels should the cursor advance after printing the
glyph */
/** Offset that is used when drawing the glyph */
Vector offset;
+ /** index of containing surface */
+ int surface_idx;
+
/** Position of the glyph inside the surface */
Rect rect;
};
- /** Location of the characters inside the surface */
+ /** 65536 of glyphs */
std::vector<Glyph> glyphs;
- std::vector<Glyph> shadow_glyphs;
+
+ void loadFontFile(const std::string &filename);
+ void loadFontSurface(const std::string &glyphimage,
+ const std::string &shadowimage,
+ const std::vector<std::string> &chars,
+ GlyphWidth glyph_width,
+ int char_width);
};
#endif