#include "video/drawing_context.hpp"
#include "video/drawing_request.hpp"
#include "video/font.hpp"
-#include "video/gl/gl_surface_data.hpp"
+#include "video/gl/gl_painter.hpp"
#include "video/gl/gl_renderer.hpp"
+#include "video/gl/gl_surface_data.hpp"
#include "video/gl/gl_texture.hpp"
#include "video/glutil.hpp"
#include "video/lightmap.hpp"
void
GLLightmap::draw_surface(const DrawingRequest& request)
{
- const Surface* surface = static_cast<const SurfaceRequest*>(request.request_data)->surface;
- boost::shared_ptr<GLTexture> gltexture = boost::dynamic_pointer_cast<GLTexture>(surface->get_texture());
- GLSurfaceData *surface_data = reinterpret_cast<GLSurfaceData *>(surface->get_surface_data());
-
- glBindTexture(GL_TEXTURE_2D, gltexture->get_handle());
- intern_draw(request.pos.x, request.pos.y,
- request.pos.x + surface->get_width(),
- request.pos.y + surface->get_height(),
- surface_data->get_uv_left(),
- surface_data->get_uv_top(),
- surface_data->get_uv_right(),
- surface_data->get_uv_bottom(),
- request.angle,
- request.alpha,
- request.color,
- request.blend,
- request.drawing_effect);
+ GLPainter::draw_surface(request);
}
void
GLLightmap::draw_surface_part(const DrawingRequest& request)
{
- const SurfacePartRequest* surfacepartrequest
- = (SurfacePartRequest*) request.request_data;
- const Surface* surface = surfacepartrequest->surface;
- boost::shared_ptr<GLTexture> gltexture = boost::dynamic_pointer_cast<GLTexture>(surface->get_texture());
- GLSurfaceData *surface_data = reinterpret_cast<GLSurfaceData *>(surface->get_surface_data());
-
- float uv_width = surface_data->get_uv_right() - surface_data->get_uv_left();
- float uv_height = surface_data->get_uv_bottom() - surface_data->get_uv_top();
-
- float uv_left = surface_data->get_uv_left() + (uv_width * surfacepartrequest->srcrect.p1.x) / surface->get_width();
- float uv_top = surface_data->get_uv_top() + (uv_height * surfacepartrequest->srcrect.p1.y) / surface->get_height();
- float uv_right = surface_data->get_uv_left() + (uv_width * surfacepartrequest->srcrect.p2.x) / surface->get_width();
- float uv_bottom = surface_data->get_uv_top() + (uv_height * surfacepartrequest->srcrect.p2.y) / surface->get_height();
-
- glBindTexture(GL_TEXTURE_2D, gltexture->get_handle());
- intern_draw(request.pos.x, request.pos.y,
- request.pos.x + surfacepartrequest->dstsize.width,
- request.pos.y + surfacepartrequest->dstsize.height,
- uv_left,
- uv_top,
- uv_right,
- uv_bottom,
- 0.0,
- request.alpha,
- Color(1.0, 1.0, 1.0),
- Blend(),
- request.drawing_effect);
+ GLPainter::draw_surface_part(request);
}
void
GLLightmap::draw_gradient(const DrawingRequest& request)
{
- const GradientRequest* gradientrequest
- = (GradientRequest*) request.request_data;
- const Color& top = gradientrequest->top;
- const Color& bottom = gradientrequest->bottom;
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_COORD_ARRAY);
- glEnable(GL_COLOR_ARRAY);
-
- float vertices[] = {
- 0, 0,
- float(SCREEN_WIDTH), 0,
- float(SCREEN_WIDTH), float(SCREEN_HEIGHT),
- 0, float(SCREEN_HEIGHT)
- };
- glVertexPointer(2, GL_FLOAT, 0, vertices);
-
- float colors[] = {
- top.red, top.green, top.blue, top.alpha,
- top.red, top.green, top.blue, top.alpha,
- bottom.red, bottom.green, bottom.blue, bottom.alpha,
- bottom.red, bottom.green, bottom.blue, bottom.alpha,
- };
- glColorPointer(4, GL_FLOAT, 0, colors);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisable(GL_COLOR_ARRAY);
- glEnable(GL_TEXTURE_COORD_ARRAY);
-
- glEnable(GL_TEXTURE_2D);
- glColor4f(1, 1, 1, 1);
+ GLPainter::draw_gradient(request);
}
void
GLLightmap::draw_filled_rect(const DrawingRequest& request)
{
- const FillRectRequest* fillrectrequest
- = (FillRectRequest*) request.request_data;
-
- float x = request.pos.x;
- float y = request.pos.y;
- float w = fillrectrequest->size.x;
- float h = fillrectrequest->size.y;
-
- glDisable(GL_TEXTURE_2D);
- glColor4f(fillrectrequest->color.red, fillrectrequest->color.green,
- fillrectrequest->color.blue, fillrectrequest->color.alpha);
- glDisable(GL_TEXTURE_COORD_ARRAY);
-
- float vertices[] = {
- x, y,
- x+w, y,
- x+w, y+h,
- x, y+h
- };
- glVertexPointer(2, GL_FLOAT, 0, vertices);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ GLPainter::draw_filled_rect(request);
+}
- glEnable(GL_TEXTURE_COORD_ARRAY);
- glEnable(GL_TEXTURE_2D);
- glColor4f(1, 1, 1, 1);
+void
+GLLightmap::draw_inverse_ellipse(const DrawingRequest& request)
+{
+ GLPainter::draw_inverse_ellipse(request);
}
void