float vertices[] = {
0, 0,
- SCREEN_WIDTH, 0,
- SCREEN_WIDTH, SCREEN_HEIGHT,
- 0, SCREEN_HEIGHT
+ float(SCREEN_WIDTH), 0,
+ float(SCREEN_WIDTH), float(SCREEN_HEIGHT),
+ 0, float(SCREEN_HEIGHT)
};
glVertexPointer(2, GL_FLOAT, 0, vertices);
float vertices[] = {
0, 0,
- SCREEN_WIDTH, 0,
- SCREEN_WIDTH, SCREEN_HEIGHT,
- 0, SCREEN_HEIGHT
+ float(SCREEN_WIDTH), 0,
+ float(SCREEN_WIDTH), float(SCREEN_HEIGHT),
+ 0, float(SCREEN_HEIGHT)
};
glVertexPointer(2, GL_FLOAT, 0, vertices);