{
const SurfacePartRequest* surfacepartrequest
= (SurfacePartRequest*) request.request_data;
- const Surface *surface = surfacepartrequest->surface;
+ const Surface* surface = surfacepartrequest->surface;
GLTexture *gltexture = dynamic_cast<GLTexture *>(surface->get_texture());
GLSurfaceData *surface_data = reinterpret_cast<GLSurfaceData *>(surface->get_surface_data());