if(effect & VERTICAL_FLIP)
std::swap(uv_top, uv_bottom);
- // unrotated blit
glBlendFunc(blend.sfactor, blend.dfactor);
glColor4f(color.red, color.green, color.blue, color.alpha * alpha);
+ // unrotated blit
if (angle == 0.0f) {
float vertices[] = {
left, top,