}
}
+Vector
+GLRenderer::to_logical(int physical_x, int physical_y, bool foobar)
+{
+ return Vector(physical_x * float(SCREEN_WIDTH) / PHYSICAL_SCREEN_WIDTH,
+ physical_y * float(SCREEN_HEIGHT) / PHYSICAL_SCREEN_HEIGHT);
+}
+
void
GLRenderer::set_gamma(float gamma)
{