#define HEADER_SUPERTUX_VIDEO_GL_RENDERER_HPP
#include "math/size.hpp"
+#include "video/drawing_request.hpp"
#include "video/renderer.hpp"
+#include "SDL.h"
+#include <math.h>
+
+namespace {
+
+inline void intern_draw(float left, float top, float right, float bottom,
+ float uv_left, float uv_top,
+ float uv_right, float uv_bottom,
+ float angle, float alpha,
+ const Color& color,
+ const Blend& blend,
+ DrawingEffect effect)
+{
+ if(effect & HORIZONTAL_FLIP)
+ std::swap(uv_left, uv_right);
+
+ if(effect & VERTICAL_FLIP)
+ std::swap(uv_top, uv_bottom);
+
+ glBlendFunc(blend.sfactor, blend.dfactor);
+ glColor4f(color.red, color.green, color.blue, color.alpha * alpha);
+
+ // unrotated blit
+ if (angle == 0.0f) {
+ float vertices[] = {
+ left, top,
+ right, top,
+ right, bottom,
+ left, bottom,
+ };
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+
+ float uvs[] = {
+ uv_left, uv_top,
+ uv_right, uv_top,
+ uv_right, uv_bottom,
+ uv_left, uv_bottom,
+ };
+ glTexCoordPointer(2, GL_FLOAT, 0, uvs);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ } else {
+ // rotated blit
+ float center_x = (left + right) / 2;
+ float center_y = (top + bottom) / 2;
+
+ float sa = sinf(angle/180.0f*M_PI);
+ float ca = cosf(angle/180.0f*M_PI);
+
+ left -= center_x;
+ right -= center_x;
+
+ top -= center_y;
+ bottom -= center_y;
+
+ float vertices[] = {
+ left*ca - top*sa + center_x, left*sa + top*ca + center_y,
+ right*ca - top*sa + center_x, right*sa + top*ca + center_y,
+ right*ca - bottom*sa + center_x, right*sa + bottom*ca + center_y,
+ left*ca - bottom*sa + center_x, left*sa + bottom*ca + center_y
+ };
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+
+ float uvs[] = {
+ uv_left, uv_top,
+ uv_right, uv_top,
+ uv_right, uv_bottom,
+ uv_left, uv_bottom,
+ };
+ glTexCoordPointer(2, GL_FLOAT, 0, uvs);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ // FIXME: find a better way to restore the blend mode
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+} // namespace
+
+
+
class GLRenderer : public Renderer
{
private:
+ SDL_Window* window;
+ SDL_GLContext glcontext;
+ SDL_Rect viewport;
Size desktop_size;
- Size screen_size;
bool fullscreen_active;
+ GLuint last_texture;
+
public:
GLRenderer();
~GLRenderer();
void draw_surface(const DrawingRequest& request);
void draw_surface_part(const DrawingRequest& request);
- void draw_text(const DrawingRequest& request);
void draw_gradient(const DrawingRequest& request);
void draw_filled_rect(const DrawingRequest& request);
void draw_inverse_ellipse(const DrawingRequest& request);
void flip();
void resize(int w, int h);
void apply_config();
- void apply_video_mode(const Size& size, bool fullscreen);
+ void apply_video_mode();
+ Vector to_logical(int physical_x, int physical_y);
+ void set_gamma(float gamma);
+ SDL_Window* get_window() const { return window; }
+
+private:
+ GLRenderer(const GLRenderer&) = delete;
+ GLRenderer& operator=(const GLRenderer&) = delete;
};
#endif