image_height = image->h;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- SDL_Surface* convert = SDL_CreateRGBSurface(SDL_SWSURFACE,
+ SDL_Surface* convert = SDL_CreateRGBSurface(SDL_HWSURFACE,
texture_width, texture_height, 32,
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
#else
- SDL_Surface* convert = SDL_CreateRGBSurface(SDL_SWSURFACE,
+ SDL_Surface* convert = SDL_CreateRGBSurface(SDL_HWSURFACE,
texture_width, texture_height, 32,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
#endif
SDL_LockSurface(convert);
}
- if (true)
- { // no not use mipmaps
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width,
texture_height, 0, sdl_format,
GL_UNSIGNED_BYTE, convert->pixels);
- }
- else
- { // build mipmaps
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, texture_width,
- texture_height, sdl_format,
- GL_UNSIGNED_BYTE, convert->pixels);
+
+ // no not use mipmaps
+ if(false)
+ {
+ glGenerateMipmap(GL_TEXTURE_2D);
}
if(SDL_MUSTLOCK(convert))