#include "video/gl/gl_renderer.hpp"
#include "video/gl/gl_surface_data.hpp"
#include "video/gl/gl_texture.hpp"
+#include "video/texture_manager.hpp"
GLVideoSystem::GLVideoSystem() :
m_renderer(new GLRenderer),
- m_lightmap(new GLLightmap)
+ m_lightmap(new GLLightmap),
+ m_texture_manager(new TextureManager)
{
}