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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
video
/
gl_lightmap.cpp
diff --git
a/src/video/gl_lightmap.cpp
b/src/video/gl_lightmap.cpp
index
bc4c12b
..
537a6a9
100644
(file)
--- a/
src/video/gl_lightmap.cpp
+++ b/
src/video/gl_lightmap.cpp
@@
-43,7
+43,6
@@
#include "gl_texture.hpp"
#include "texture_manager.hpp"
#include "obstack/obstackpp.hpp"
-#define LIGHTMAP_DIV 5
namespace
{