SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git] / src / video / gl_lightmap.cpp
index bc4c12b..537a6a9 100644 (file)
@@ -43,7 +43,6 @@
 #include "gl_texture.hpp"
 #include "texture_manager.hpp"
 #include "obstack/obstackpp.hpp"
-#define LIGHTMAP_DIV 5
 
 namespace
 {