#include <sstream>
#include <stdexcept>
+
+#ifdef USE_GLBINDING
+
+#include <glbinding/gl/gl.h>
+using namespace gl;
+
+#else
+
#ifndef GL_VERSION_ES_CM_1_0
# include <GL/glew.h>
#endif
# include <GL/glext.h>
#endif
+#endif
+
static inline void check_gl_error(const char* message)
{
GLenum error = glGetError();