virtual void flip() = 0;
virtual void resize(int w, int h) = 0;
virtual void apply_config() = 0;
+ virtual Vector to_logical(int physical_x, int physical_y) = 0;
virtual void set_gamma(float gamma) = 0;
virtual SDL_Window* get_window() const = 0;
static Renderer* instance() { assert(instance_); return instance_; }
-
+
protected:
static Renderer* instance_;
};