#include "gameconfig.h"
#include "screen.h"
-#include "app/globals.h"
+#include "main.h"
#include "video/drawing_context.h"
#include "math/vector.h"
static const float LOOP_DELAY = 20.0;
extern SDL_Surface* screen;
-using namespace SuperTux;
-
/* 'Stolen' from the SDL documentation.
* Return the pixel value at (x, y)
* NOTE: The surface must be locked before calling this!