Uint8 *red_channel;
Uint8 *blue_channel;
Uint8 *green_channel;
- int width, height;
- int numerator, denominator;
+ int width;
+ int height;
+ int numerator;
+ int denominator;
int LIGHTMAP_DIV;
void light_blit(SDL_Surface *src, SDL_Rect *src_rect, int dstx, int dsty);
+
+private:
+ SDLLightmap(const SDLLightmap&);
+ SDLLightmap& operator=(const SDLLightmap&);
};
#endif