boost::shared_ptr<SDLTexture> sdltexture = boost::dynamic_pointer_cast<SDLTexture>(surface->surface->get_texture());
SDL_Rect src_rect;
- src_rect.x = surfacepartrequest->source.x;
- src_rect.y = surfacepartrequest->source.y;
- src_rect.w = surfacepartrequest->size.x;
- src_rect.h = surfacepartrequest->size.y;
+ src_rect.x = surfacepartrequest->srcrect.p1.x;
+ src_rect.y = surfacepartrequest->srcrect.p1.y;
+ src_rect.w = surfacepartrequest->srcrect.get_width();
+ src_rect.h = surfacepartrequest->srcrect.get_height();
SDL_Rect dst_rect;
dst_rect.x = request.pos.x;
dst_rect.y = request.pos.y;
- dst_rect.w = surfacepartrequest->size.x;
- dst_rect.h = surfacepartrequest->size.y;
+ dst_rect.w = surfacepartrequest->dstsize.width;
+ dst_rect.h = surfacepartrequest->dstsize.height;
Uint8 r = static_cast<Uint8>(request.color.red * 255);
Uint8 g = static_cast<Uint8>(request.color.green * 255);
fabsf(top.green - bottom.green)),
std::max(fabsf(top.blue - bottom.blue),
fabsf(top.alpha - bottom.alpha))) * 255);
+ n = std::max(n, 1);
for(int i = 0; i < n; ++i)
{
SDL_Rect rect;