#include "video/drawing_request.hpp"
#include "video/sdl/sdl_surface_data.hpp"
#include "video/sdl/sdl_texture.hpp"
+#include "video/sdl/sdl_painter.hpp"
#include <iomanip>
#include <iostream>
#include <stdexcept>
#include "SDL2/SDL_video.h"
+#include "video/util.hpp"
+
SDLRenderer::SDLRenderer() :
- window(),
- renderer()
+ m_window(),
+ m_renderer(),
+ m_viewport(),
+ m_desktop_size(0, 0),
+ m_scale(1.0f, 1.0f)
{
- Renderer::instance_ = this;
+ SDL_DisplayMode mode;
+ if (SDL_GetDesktopDisplayMode(0, &mode) != 0)
+ {
+ log_warning << "Couldn't get desktop display mode: " << SDL_GetError() << std::endl;
+ }
+ else
+ {
+ m_desktop_size = Size(mode.w, mode.h);
+ }
log_info << "creating SDLRenderer" << std::endl;
int width = g_config->window_size.width;
int height = g_config->window_size.height;
- int flags = 0;
+ int flags = SDL_WINDOW_RESIZABLE;
if(g_config->use_fullscreen)
{
- flags |= SDL_WINDOW_FULLSCREEN;
- width = g_config->fullscreen_size.width;
- height = g_config->fullscreen_size.height;
+ if (g_config->fullscreen_size == Size(0, 0))
+ {
+ flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+ width = g_config->window_size.width;
+ height = g_config->window_size.height;
+ }
+ else
+ {
+ flags |= SDL_WINDOW_FULLSCREEN;
+ width = g_config->fullscreen_size.width;
+ height = g_config->fullscreen_size.height;
+ }
}
+ SCREEN_WIDTH = width;
+ SCREEN_HEIGHT = height;
+
+ m_viewport.x = 0;
+ m_viewport.y = 0;
+ m_viewport.w = width;
+ m_viewport.h = height;
+
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
+
int ret = SDL_CreateWindowAndRenderer(width, height, flags,
- &window, &renderer);
+ &m_window, &m_renderer);
if(ret != 0) {
std::stringstream msg;
}
SDL_RendererInfo info;
- if (SDL_GetRendererInfo(renderer, &info) != 0)
+ if (SDL_GetRendererInfo(m_renderer, &info) != 0)
{
log_warning << "Couldn't get RendererInfo: " << SDL_GetError() << std::endl;
}
{
log_info << "SDL_Renderer: " << info.name << std::endl;
log_info << "SDL_RendererFlags: " << std::endl;
- if (info.flags & SDL_RENDERER_SOFTWARE) log_info << " SDL_RENDERER_SOFTWARE" << std::endl;
- if (info.flags & SDL_RENDERER_ACCELERATED) log_info << " SDL_RENDERER_ACCELERATED" << std::endl;
- if (info.flags & SDL_RENDERER_PRESENTVSYNC) log_info << " SDL_RENDERER_PRESENTVSYNC" << std::endl;
- if (info.flags & SDL_RENDERER_TARGETTEXTURE) log_info << " SDL_RENDERER_TARGETTEXTURE" << std::endl;
+ if (info.flags & SDL_RENDERER_SOFTWARE) { log_info << " SDL_RENDERER_SOFTWARE" << std::endl; }
+ if (info.flags & SDL_RENDERER_ACCELERATED) { log_info << " SDL_RENDERER_ACCELERATED" << std::endl; }
+ if (info.flags & SDL_RENDERER_PRESENTVSYNC) { log_info << " SDL_RENDERER_PRESENTVSYNC" << std::endl; }
+ if (info.flags & SDL_RENDERER_TARGETTEXTURE) { log_info << " SDL_RENDERER_TARGETTEXTURE" << std::endl; }
log_info << "Texture Formats: " << std::endl;
for(size_t i = 0; i < info.num_texture_formats; ++i)
{
log_info << "Max Texture Height: " << info.max_texture_height << std::endl;
}
- SDL_SetWindowTitle(window, "SuperTux");
- if(texture_manager == 0)
- texture_manager = new TextureManager();
+ g_config->window_size = Size(width, height);
+ apply_config();
}
SDLRenderer::~SDLRenderer()
{
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
+ SDL_DestroyRenderer(m_renderer);
+ SDL_DestroyWindow(m_window);
}
void
-SDLRenderer::draw_surface(const DrawingRequest& request)
+SDLRenderer::start_draw()
{
- //FIXME: support parameters request.alpha, request.angle, request.blend
- const Surface* surface = (const Surface*) request.request_data;
- boost::shared_ptr<SDLTexture> sdltexture = boost::dynamic_pointer_cast<SDLTexture>(surface->get_texture());
+ SDL_RenderSetScale(m_renderer, m_scale.x, m_scale.y);
+}
- SDL_Rect dst_rect;
- dst_rect.x = request.pos.x;
- dst_rect.y = request.pos.y;
- dst_rect.w = sdltexture->get_image_width();
- dst_rect.h = sdltexture->get_image_height();
+void
+SDLRenderer::end_draw()
+{
+}
- if (surface->get_flipx())
- {
- SDL_RenderCopyEx(renderer, sdltexture->get_texture(), NULL, &dst_rect, 0, NULL, SDL_FLIP_HORIZONTAL);
- }
- else
- {
- switch(request.drawing_effect)
- {
- case VERTICAL_FLIP:
- SDL_RenderCopyEx(renderer, sdltexture->get_texture(), NULL, &dst_rect, 0, NULL, SDL_FLIP_VERTICAL);
- break;
-
- case HORIZONTAL_FLIP:
- SDL_RenderCopyEx(renderer, sdltexture->get_texture(), NULL, &dst_rect, 0, NULL, SDL_FLIP_HORIZONTAL);
- break;
-
- default:
- case NO_EFFECT:
- SDL_RenderCopy(renderer, sdltexture->get_texture(), NULL, &dst_rect);
- break;
- }
- }
+void
+SDLRenderer::draw_surface(const DrawingRequest& request)
+{
+ SDLPainter::draw_surface(m_renderer, request);
}
void
SDLRenderer::draw_surface_part(const DrawingRequest& request)
{
- //FIXME: support parameters request.alpha, request.angle, request.blend
- const SurfacePartRequest* surface = (const SurfacePartRequest*) request.request_data;
- const SurfacePartRequest* surfacepartrequest = (SurfacePartRequest*) request.request_data;
-
- boost::shared_ptr<SDLTexture> sdltexture = boost::dynamic_pointer_cast<SDLTexture>(surface->surface->get_texture());
-
- SDL_Rect src_rect;
- src_rect.x = surfacepartrequest->source.x;
- src_rect.y = surfacepartrequest->source.y;
- src_rect.w = surfacepartrequest->size.x;
- src_rect.h = surfacepartrequest->size.y;
-
- SDL_Rect dst_rect;
- dst_rect.x = request.pos.x;
- dst_rect.y = request.pos.y;
- dst_rect.w = surfacepartrequest->size.x;
- dst_rect.h = surfacepartrequest->size.y;
-
- if (surface->surface->get_flipx())
- {
- SDL_RenderCopyEx(renderer, sdltexture->get_texture(), &src_rect, &dst_rect, 0, NULL, SDL_FLIP_HORIZONTAL);
- }
- else
- {
- switch(request.drawing_effect)
- {
- case VERTICAL_FLIP:
- SDL_RenderCopyEx(renderer, sdltexture->get_texture(), &src_rect, &dst_rect, 0, NULL, SDL_FLIP_VERTICAL);
- break;
-
- case HORIZONTAL_FLIP:
- SDL_RenderCopyEx(renderer, sdltexture->get_texture(), &src_rect, &dst_rect, 0, NULL, SDL_FLIP_HORIZONTAL);
- break;
-
- default:
- case NO_EFFECT:
- SDL_RenderCopy(renderer, sdltexture->get_texture(), &src_rect, &dst_rect);
- break;
- }
- }
+ SDLPainter::draw_surface_part(m_renderer, request);
}
void
SDLRenderer::draw_gradient(const DrawingRequest& request)
{
- const GradientRequest* gradientrequest
- = (GradientRequest*) request.request_data;
- const Color& top = gradientrequest->top;
- const Color& bottom = gradientrequest->bottom;
-
- int w;
- int h;
- SDL_GetWindowSize(window, &w, &h);
-
- // calculate the maximum number of steps needed for the gradient
- int n = static_cast<int>(std::max(std::max(fabsf(top.red - bottom.red),
- fabsf(top.green - bottom.green)),
- std::max(fabsf(top.blue - bottom.blue),
- fabsf(top.alpha - bottom.alpha))) * 255);
- for(int i = 0; i < n; ++i)
- {
- SDL_Rect rect;
- rect.x = 0;
- rect.y = h * i / n;
- rect.w = w;
- rect.h = (h * (i+1) / n) - rect.y;
-
- float p = static_cast<float>(i+1) / static_cast<float>(n);
- Uint8 r = static_cast<Uint8>(((1.0f - p) * top.red + p * bottom.red) * 255);
- Uint8 g = static_cast<Uint8>(((1.0f - p) * top.green + p * bottom.green) * 255);
- Uint8 b = static_cast<Uint8>(((1.0f - p) * top.blue + p * bottom.blue) * 255);
- Uint8 a = static_cast<Uint8>(((1.0f - p) * top.alpha + p * bottom.alpha) * 255);
-
- SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
- SDL_SetRenderDrawColor(renderer, r, g, b, a);
- SDL_RenderFillRect(renderer, &rect);
- }
+ SDLPainter::draw_gradient(m_renderer, request);
}
void
SDLRenderer::draw_filled_rect(const DrawingRequest& request)
{
- const FillRectRequest* fillrectrequest
- = (FillRectRequest*) request.request_data;
-
- SDL_Rect rect;
- rect.x = request.pos.x;
- rect.y = request.pos.y;
- rect.w = fillrectrequest->size.x;
- rect.h = fillrectrequest->size.y;
-
- Uint8 r = static_cast<Uint8>(fillrectrequest->color.red * 255);
- Uint8 g = static_cast<Uint8>(fillrectrequest->color.green * 255);
- Uint8 b = static_cast<Uint8>(fillrectrequest->color.blue * 255);
- Uint8 a = static_cast<Uint8>(fillrectrequest->color.alpha * 255);
-
- int radius = std::min(std::min(rect.h / 2, rect.w / 2),
- static_cast<int>(fillrectrequest->radius));
-
- if (radius)
- {
- int slices = radius;
-
- // rounded top and bottom parts
- std::vector<SDL_Rect> rects;
- rects.reserve(2*slices + 1);
- for(int i = 0; i < slices; ++i)
- {
- float p = (static_cast<float>(i) + 0.5f) / static_cast<float>(slices);
- int xoff = radius - static_cast<int>(sqrtf(1.0f - p*p) * radius);
-
- SDL_Rect tmp;
- tmp.x = rect.x + xoff;
- tmp.y = rect.y + (radius - i);
- tmp.w = rect.w - 2*(xoff);
- tmp.h = 1;
- rects.push_back(tmp);
-
- SDL_Rect tmp2;
- tmp2.x = rect.x + xoff;
- tmp2.y = rect.y + rect.h - radius + i;
- tmp2.w = rect.w - 2*xoff;
- tmp2.h = 1;
-
- if (tmp2.y != tmp.y)
- {
- rects.push_back(tmp2);
- }
- }
-
- if (2*radius < rect.h)
- {
- // center rectangle
- SDL_Rect tmp;
- tmp.x = rect.x;
- tmp.y = rect.y + radius + 1;
- tmp.w = rect.w;
- tmp.h = rect.h - 2*radius - 1;
- rects.push_back(tmp);
- }
-
- SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
- SDL_SetRenderDrawColor(renderer, r, g, b, a);
- SDL_RenderFillRects(renderer, &*rects.begin(), rects.size());
- }
- else
- {
- if((rect.w != 0) && (rect.h != 0))
- {
- SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
- SDL_SetRenderDrawColor(renderer, r, g, b, a);
- SDL_RenderFillRect(renderer, &rect);
- }
- }
+ SDLPainter::draw_filled_rect(m_renderer, request);
}
void
SDLRenderer::draw_inverse_ellipse(const DrawingRequest& request)
{
- const InverseEllipseRequest* ellipse = (InverseEllipseRequest*)request.request_data;
-
- int window_w;
- int window_h;
- SDL_GetWindowSize(window, &window_w, &window_h);
-
- float x = request.pos.x;
- float w = ellipse->size.x;
- float h = ellipse->size.y;
-
- int top = request.pos.y - (h / 2);
-
- const int max_slices = 256;
- SDL_Rect rects[2*max_slices+2];
- int slices = std::min(static_cast<int>(ellipse->size.y), max_slices);
- for(int i = 0; i < slices; ++i)
- {
- float p = ((static_cast<float>(i) + 0.5f) / static_cast<float>(slices)) * 2.0f - 1.0f;
- int xoff = static_cast<int>(sqrtf(1.0f - p*p) * w / 2);
-
- SDL_Rect& left = rects[2*i+0];
- SDL_Rect& right = rects[2*i+1];
-
- left.x = 0;
- left.y = top + (i * h / slices);
- left.w = x - xoff;
- left.h = (top + ((i+1) * h / slices)) - left.y;
-
- right.x = x + xoff;
- right.y = left.y;
- right.w = window_w - right.x;
- right.h = left.h;
- }
-
- SDL_Rect& top_rect = rects[2*slices+0];
- SDL_Rect& bottom_rect = rects[2*slices+1];
-
- top_rect.x = 0;
- top_rect.y = 0;
- top_rect.w = window_w;
- top_rect.h = top;
-
- bottom_rect.x = 0;
- bottom_rect.y = top + h;
- bottom_rect.w = window_w;
- bottom_rect.h = window_h - bottom_rect.y;
-
- Uint8 r = static_cast<Uint8>(ellipse->color.red * 255);
- Uint8 g = static_cast<Uint8>(ellipse->color.green * 255);
- Uint8 b = static_cast<Uint8>(ellipse->color.blue * 255);
- Uint8 a = static_cast<Uint8>(ellipse->color.alpha * 255);
-
- SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
- SDL_SetRenderDrawColor(renderer, r, g, b, a);
- SDL_RenderFillRects(renderer, rects, 2*slices+2);
+ SDLPainter::draw_inverse_ellipse(m_renderer, request);
}
-void
+void
SDLRenderer::do_take_screenshot()
{
// [Christoph] TODO: Yes, this method also takes care of the actual disk I/O. Split it?
int width;
int height;
- if (SDL_GetRendererOutputSize(renderer, &width, &height) != 0)
+ if (SDL_GetRendererOutputSize(m_renderer, &width, &height) != 0)
{
log_warning << "SDL_GetRenderOutputSize failed: " << SDL_GetError() << std::endl;
}
}
else
{
- int ret = SDL_RenderReadPixels(renderer, NULL,
+ int ret = SDL_RenderReadPixels(m_renderer, NULL,
SDL_PIXELFORMAT_ABGR8888,
surface->pixels,
surface->pitch);
void
SDLRenderer::flip()
{
- SDL_RenderPresent(renderer);
+ SDL_RenderPresent(m_renderer);
+}
+
+void
+SDLRenderer::resize(int w , int h)
+{
+ g_config->window_size = Size(w, h);
+
+ apply_config();
+}
+
+void
+SDLRenderer::apply_video_mode()
+{
+ if (!g_config->use_fullscreen)
+ {
+ SDL_SetWindowFullscreen(m_window, 0);
+ }
+ else
+ {
+ if (g_config->fullscreen_size.width == 0 &&
+ g_config->fullscreen_size.height == 0)
+ {
+ if (SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN_DESKTOP) != 0)
+ {
+ log_warning << "failed to switch to desktop fullscreen mode: "
+ << SDL_GetError() << std::endl;
+ }
+ else
+ {
+ log_info << "switched to desktop fullscreen mode" << std::endl;
+ }
+ }
+ else
+ {
+ SDL_DisplayMode mode;
+ mode.format = SDL_PIXELFORMAT_RGB888;
+ mode.w = g_config->fullscreen_size.width;
+ mode.h = g_config->fullscreen_size.height;
+ mode.refresh_rate = g_config->fullscreen_refresh_rate;
+ mode.driverdata = 0;
+
+ if (SDL_SetWindowDisplayMode(m_window, &mode) != 0)
+ {
+ log_warning << "failed to set display mode: "
+ << mode.w << "x" << mode.h << "@" << mode.refresh_rate << ": "
+ << SDL_GetError() << std::endl;
+ }
+ else
+ {
+ if (SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN) != 0)
+ {
+ log_warning << "failed to switch to fullscreen mode: "
+ << mode.w << "x" << mode.h << "@" << mode.refresh_rate << ": "
+ << SDL_GetError() << std::endl;
+ }
+ else
+ {
+ log_info << "switched to fullscreen mode: "
+ << mode.w << "x" << mode.h << "@" << mode.refresh_rate << std::endl;
+ }
+ }
+ }
+ }
+}
+
+void
+SDLRenderer::apply_viewport()
+{
+ Size target_size = (g_config->use_fullscreen && g_config->fullscreen_size != Size(0, 0)) ?
+ g_config->fullscreen_size :
+ g_config->window_size;
+
+ float pixel_aspect_ratio = 1.0f;
+ if (g_config->aspect_size != Size(0, 0))
+ {
+ pixel_aspect_ratio = calculate_pixel_aspect_ratio(m_desktop_size,
+ g_config->aspect_size);
+ }
+ else if (g_config->use_fullscreen)
+ {
+ pixel_aspect_ratio = calculate_pixel_aspect_ratio(m_desktop_size,
+ target_size);
+ }
+
+ // calculate the viewport
+ Size max_size(1280, 800);
+ Size min_size(640, 480);
+
+ Size logical_size;
+ calculate_viewport(min_size, max_size,
+ target_size,
+ pixel_aspect_ratio,
+ g_config->magnification,
+ m_scale, logical_size, m_viewport);
+
+ SCREEN_WIDTH = logical_size.width;
+ SCREEN_HEIGHT = logical_size.height;
+
+ if (m_viewport.x != 0 || m_viewport.y != 0)
+ {
+ // Clear the screen to avoid garbage in unreachable areas after we
+ // reset the coordinate system
+ SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255);
+ SDL_SetRenderDrawBlendMode(m_renderer, SDL_BLENDMODE_NONE);
+ SDL_RenderClear(m_renderer);
+ SDL_RenderPresent(m_renderer);
+ SDL_RenderClear(m_renderer);
+ }
+
+ // SetViewport() works in scaled screen coordinates, so we have to
+ // reset it to 1.0, 1.0 to get meaningful results
+ SDL_RenderSetScale(m_renderer, 1.0f, 1.0f);
+ SDL_RenderSetViewport(m_renderer, &m_viewport);
+ SDL_RenderSetScale(m_renderer, m_scale.x, m_scale.y);
}
void
-SDLRenderer::resize(int, int)
+SDLRenderer::apply_config()
+{
+ apply_video_mode();
+ apply_viewport();
+}
+
+Vector
+SDLRenderer::to_logical(int physical_x, int physical_y)
{
-
+ return Vector(static_cast<float>(physical_x - m_viewport.x) * SCREEN_WIDTH / m_viewport.w,
+ static_cast<float>(physical_y - m_viewport.y) * SCREEN_HEIGHT / m_viewport.h);
}
void
{
Uint16 ramp[256];
SDL_CalculateGammaRamp(gamma, ramp);
- SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
+ SDL_SetWindowGammaRamp(m_window, ramp, ramp, ramp);
}
/* EOF */