m_width(),
m_height()
{
- m_texture = SDL_CreateTextureFromSurface(static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer(),
+ m_texture = SDL_CreateTextureFromSurface(static_cast<SDLRenderer&>(VideoSystem::current()->get_renderer()).get_sdl_renderer(),
image);
if (!m_texture)
{