DrawingEffect effect = request.drawing_effect;
if (surface->get_flipx()) effect = HORIZONTAL_FLIP;
- SDL_Surface *transform = sdltexture->get_transform(Color(1.0, 1.0, 1.0), effect);
+ SDL_Surface *transform = sdltexture->get_transform(request.color, effect);
// get and check SDL_Surface
if (transform == 0) {