int opaque = 0;
int semitransparent = 0;
int alphasum = 0;
+ int squaredalphasum = 0;
bool colors[(1 << 12)];
memset(colors, 0, (1 << 12) * sizeof(bool));
{
opaque++;
alphasum += alpha;
+ squaredalphasum += alpha * alpha;
}
else
{
semitransparent++;
- alphasum += alpha;
+ squaredalphasum += alpha * alpha;
}
- colors[((red & 0xf0) << 4) | (green & 0xf0) | ((blue & 0xf0) >> 4)] = true;
- }
- }
- int avgalpha = (opaque + semitransparent) ? alphasum / (opaque + semitransparent) : 0;
- int alphavariance = 0;
- for(int y = 0;y < src->h;y++) {
- for(int x = 0;x < src->w;x++) {
- Uint8 *pixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp;
- Uint32 mapped = 0;
- switch(bpp) {
- case 1:
- mapped = *pixel;
- break;
- case 2:
- mapped = *(Uint16 *)pixel;
- break;
- case 3:
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- mapped |= pixel[0] << 16;
- mapped |= pixel[1] << 8;
- mapped |= pixel[2] << 0;
-#else
- mapped |= pixel[0] << 0;
- mapped |= pixel[1] << 8;
- mapped |= pixel[2] << 16;
-#endif
- break;
- case 4:
- mapped = *(Uint32 *)pixel;
- break;
- }
- Uint8 red, green, blue, alpha;
- SDL_GetRGBA(mapped, src->format, &red, &green, &blue, &alpha);
- if(alpha >= 16)
+ if(alpha != 0)
{
- alphavariance += (alpha - avgalpha) * (alpha - avgalpha);
+ colors[((red & 0xf0) << 4) | (green & 0xf0) | ((blue & 0xf0) >> 4)] = true;
}
}
}
{
SDL_UnlockSurface(src);
}
- alphavariance /= (opaque + semitransparent) ? (opaque + semitransparent) : 1;
+ int avgalpha = (opaque + semitransparent) ? alphasum / (opaque + semitransparent) : 0;
+ int avgsquaredalpha = (opaque + semitransparent) ? squaredalphasum / (opaque + semitransparent) : 0;
+ int alphavariance = avgsquaredalpha - avgalpha * avgalpha;
if(semitransparent > ((transparent + opaque + semitransparent) / 8) && alphavariance > 16)
{
return SDL_DisplayFormatAlpha(src);
texture = optimize(image);
//width = texture->w;
//height = texture->h;
- int numerator, denominator;
- float xfactor = (float) config->screenwidth / SCREEN_WIDTH;
- float yfactor = (float) config->screenheight / SCREEN_HEIGHT;
+ int numerator = 1;
+ int denominator = 1;
+ //FIXME: float xfactor = (float) config->screenwidth / SCREEN_WIDTH;
+ //FIXME: float yfactor = (float) config->screenheight / SCREEN_HEIGHT;
+ /* FIXME:
if(xfactor < yfactor)
{
numerator = config->screenwidth;
numerator = config->screenheight;
denominator = SCREEN_HEIGHT;
}
+ */
cache[NO_EFFECT][Color::WHITE] = scale(texture, numerator, denominator);
}