#include <string>
+class Color;
+class Blend;
class ImageTexture;
/// bitset for drawing effects
float uv_right;
float uv_bottom;
- void draw(float x, float y, float alpha, float angle, DrawingEffect effect) const;
+ void draw(float x, float y, float alpha, float angle, const Color& color, const Blend& blend, DrawingEffect effect) const;
void draw(float x, float y, float alpha, DrawingEffect effect) const;
void draw_part(float src_x, float src_y, float dst_x, float dst_y,
float width, float height,