-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#ifndef __SURFACE_HPP__
-#define __SURFACE_HPP__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_VIDEO_SURFACE_HPP
+#define HEADER_SUPERTUX_VIDEO_SURFACE_HPP
#include <string>
-class Color;
-class Blend;
-class ImageTexture;
+#include "math/vector.hpp"
-/// bitset for drawing effects
-enum DrawingEffect {
- /** Don't apply anything */
- NO_EFFECT = 0x0000,
- /** Draw the Surface upside down */
- VERTICAL_FLIP = 0x0001,
- /** Draw the Surface from left to down */
- HORIZONTAL_FLIP = 0x0002,
-};
+class Texture;
/**
* A rectangular image.
class Surface
{
private:
- friend class DrawingContext;
- friend class Font;
- ImageTexture* texture;
-
- float uv_left;
- float uv_top;
- float uv_right;
- float uv_bottom;
-
- void draw(float x, float y, float alpha, float angle, const Color& color, const Blend& blend, DrawingEffect effect) const;
- void draw(float x, float y, float alpha, DrawingEffect effect) const;
- void draw_part(float src_x, float src_y, float dst_x, float dst_y,
- float width, float height,
- float alpha, DrawingEffect effect) const;
+ Texture* texture;
+ void *surface_data;
+ int x;
+ int y;
+ int w;
+ int h;
+ bool flipx;
- float width;
- float height;
public:
Surface(const std::string& file);
Surface(const std::string& file, int x, int y, int w, int h);
Surface(const Surface& other);
~Surface();
- /** flip the surface horizontally */
- void hflip();
-
const Surface& operator= (const Surface& other);
- float get_width() const
- {
- return width;
- }
+ /** flip the surface horizontally */
+ void hflip();
+ bool get_flipx() const;
- float get_height() const
- {
- return height;
- }
+ Texture *get_texture() const;
+ void *get_surface_data() const;
+ int get_x() const;
+ int get_y() const;
+ int get_width() const;
+ int get_height() const;
+ Vector get_position() const;
+ /**
+ * returns a vector containing width and height
+ */
+ Vector get_size() const;
};
#endif
+
+/* EOF */