Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / video / texture_manager.cpp
index a1b7ecb..218de7d 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "texture_manager.hpp"
+#include "video/texture_manager.hpp"
 
-#include <assert.h>
-#include <SDL.h>
 #include <SDL_image.h>
 #include <iostream>
-#include <sstream>
-#include <stdexcept>
+
 #include "physfs/physfs_sdl.hpp"
-#include "video_systems.hpp"
-#include "gl_texture.hpp"
-#include "glutil.hpp"
-#include "gameconfig.hpp"
-#include "file_system.hpp"
-#include "log.hpp"
-#include "texture.hpp"
+#include "util/file_system.hpp"
+#include "util/log.hpp"
+#include "video/gl/gl_texture.hpp"
+#include "video/video_systems.hpp"
 
 TextureManager* texture_manager = NULL;
 
@@ -80,13 +69,13 @@ TextureManager::release(Texture* texture)
 
 #ifdef HAVE_OPENGL
 void
-TextureManager::register_texture(GL::Texture* texture)
+TextureManager::register_texture(GLTexture* texture)
 {
   textures.insert(texture);
 }
 
 void
-TextureManager::remove_texture(GL::Texture* texture)
+TextureManager::remove_texture(GLTexture* texture)
 {
   textures.erase(texture);
 }
@@ -95,25 +84,69 @@ TextureManager::remove_texture(GL::Texture* texture)
 Texture*
 TextureManager::create_image_texture(const std::string& filename)
 {
-  SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
-  if(image == 0) {
-    std::ostringstream msg;
-    msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
-    throw std::runtime_error(msg.str());
-  }
-
-  Texture* result = 0;
   try {
-    result = new_texture(image);
-    result->set_filename(filename);
-  } catch(...) {
-    delete result;
+
+    SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
+    if(image == 0) {
+      std::ostringstream msg;
+      msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+      throw std::runtime_error(msg.str());
+    }
+
+    Texture* result = 0;
+    try {
+      result = new_texture(image);
+      result->set_filename(filename);
+    } catch(...) {
+      delete result;
+      SDL_FreeSurface(image);
+      throw;
+    }
+
     SDL_FreeSurface(image);
-    throw;
-  }
+    return result;
+
+  } catch (const std::runtime_error& err) {
+    const std::string dummy_texture_fname = "images/engine/missing.png";
+    if (filename == dummy_texture_fname) throw err;
+
+    // on error, try loading placeholder file
+    try {
 
-  SDL_FreeSurface(image);
-  return result;
+      Texture* tex = create_image_texture(dummy_texture_fname);
+      log_warning << "Couldn't load texture '" << filename << "' (now using dummy texture): " << err.what() << std::endl;
+      return tex;
+
+    } catch (...) {
+
+      // on error (when loading placeholder), try using empty surface
+      try {
+
+        SDL_Surface* image = SDL_CreateRGBSurface(0, 1024, 1024, 8, 0, 0, 0, 0);
+        if(image == 0) {
+          throw err;
+        }
+
+        Texture* result = 0;
+        try {
+          result = new_texture(image);
+          result->set_filename("-dummy-texture-.png");
+        } catch(...) {
+          delete result;
+          SDL_FreeSurface(image);
+          throw err;
+        }
+
+        SDL_FreeSurface(image);
+        log_warning << "Couldn't load texture '" << filename << "' (now using empty one): " << err.what() << std::endl;
+        return result;
+
+        // on error (when trying to use empty surface), give up
+      } catch (const std::runtime_error& err) {
+        throw err;
+      }
+    }
+  }
 }
 
 #ifdef HAVE_OPENGL
@@ -135,16 +168,19 @@ TextureManager::save_textures()
   }
   for(ImageTextures::iterator i = image_textures.begin();
       i != image_textures.end(); ++i) {
-    save_texture(dynamic_cast<GL::Texture *>(i->second));
+    save_texture(dynamic_cast<GLTexture *>(i->second));
   }
 }
 
 void
-TextureManager::save_texture(GL::Texture* texture)
+TextureManager::save_texture(GLTexture* texture)
 {
   SavedTexture saved_texture;
   saved_texture.texture = texture;
   glBindTexture(GL_TEXTURE_2D, texture->get_handle());
+
+  //this doesn't work with OpenGL ES (but we don't need it on the GP2X anyway)
+#ifndef GL_VERSION_ES_CM_1_0
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
                            &saved_texture.width);
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
@@ -165,6 +201,7 @@ TextureManager::save_texture(GL::Texture* texture)
 
   glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                 saved_texture.pixels);
+#endif
 
   saved_textures.push_back(saved_texture);
 
@@ -177,11 +214,14 @@ TextureManager::save_texture(GL::Texture* texture)
 void
 TextureManager::reload_textures()
 {
+#ifdef GL_UNPACK_ROW_LENGTH
+  /* OpenGL ES doesn't support these */
   glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
   glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
   glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
   glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
   glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
+#endif
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
   for(std::vector<SavedTexture>::iterator i = saved_textures.begin();
@@ -216,3 +256,5 @@ TextureManager::reload_textures()
   saved_textures.clear();
 }
 #endif
+
+/* EOF */