#include <config.h>
#include <map>
+#include <memory>
#include <set>
#include <string>
#include <vector>
-#include <boost/weak_ptr.hpp>
#include "util/currenton.hpp"
#include "video/glutil.hpp"
private:
friend class Texture;
- typedef std::map<std::string, boost::weak_ptr<Texture> > ImageTextures;
+ typedef std::map<std::string, std::weak_ptr<Texture> > ImageTextures;
ImageTextures m_image_textures;
typedef std::map<std::string, SDL_Surface*> Surfaces;