-#ifndef __IMAGE_TEXTURE_MANAGER_HPP__
-#define __IMAGE_TEXTURE_MANAGER_HPP__
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_VIDEO_TEXTURE_MANAGER_HPP
+#define HEADER_SUPERTUX_VIDEO_TEXTURE_MANAGER_HPP
+
+#include <config.h>
-#include <GL/gl.h>
-#include <string>
-#include <vector>
#include <map>
#include <set>
+#include <string>
+#include <vector>
+
+#include "video/glutil.hpp"
class Texture;
-class ImageTexture;
+class GLTexture;
class TextureManager
{
TextureManager();
~TextureManager();
- ImageTexture* get(const std::string& filename);
-
- void register_texture(Texture* texture);
- void remove_texture(Texture* texture);
+ Texture* get(const std::string& filename);
+
+#ifdef HAVE_OPENGL
+ void register_texture(GLTexture* texture);
+ void remove_texture(GLTexture* texture);
void save_textures();
void reload_textures();
+#endif
private:
- friend class ImageTexture;
- void release(ImageTexture* texture);
-
- typedef std::map<std::string, ImageTexture*> ImageTextures;
+ friend class Texture;
+ void release(Texture* texture);
+
+ typedef std::map<std::string, Texture*> ImageTextures;
ImageTextures image_textures;
- ImageTexture* create_image_texture(const std::string& filename);
+ Texture* create_image_texture(const std::string& filename);
- typedef std::set<Texture*> Textures;
+#ifdef HAVE_OPENGL
+ typedef std::set<GLTexture*> Textures;
Textures textures;
struct SavedTexture
{
- Texture* texture;
- int width;
- int height;
+ GLTexture* texture;
+ GLint width;
+ GLint height;
char* pixels;
- int border;
+ GLint border;
- int min_filter;
- int mag_filter;
- int wrap_s;
- int wrap_t;
+ GLint min_filter;
+ GLint mag_filter;
+ GLint wrap_s;
+ GLint wrap_t;
};
std::vector<SavedTexture> saved_textures;
- void save_texture(Texture* texture);
+ void save_texture(GLTexture* texture);
+#endif
};
extern TextureManager* texture_manager;
#endif
+/* EOF */