#include <config.h>
#include "supertux/gameconfig.hpp"
-#include "video/gl/gl_lightmap.hpp"
-#include "video/gl/gl_renderer.hpp"
-#include "video/gl/gl_surface_data.hpp"
-#include "video/gl/gl_texture.hpp"
#include "video/lightmap.hpp"
#include "video/renderer.hpp"
#include "video/sdl/sdl_lightmap.hpp"
#include "video/texture.hpp"
#include "video/video_systems.hpp"
-Renderer*
+#ifdef HAVE_OPENGL
+#include "video/gl/gl_lightmap.hpp"
+#include "video/gl/gl_renderer.hpp"
+#include "video/gl/gl_surface_data.hpp"
+#include "video/gl/gl_texture.hpp"
+#endif
+
+std::unique_ptr<Renderer>
VideoSystem::new_renderer()
{
switch(g_config->video)
{
case AUTO_VIDEO:
#ifdef HAVE_OPENGL
- log_info << "new GL renderer\n";
- return new GLRenderer();
-#else
- log_warning << "new SDL renderer\n";
- return new SDLRenderer();
+ try {
+ log_info << "new GL renderer\n";
+ return std::unique_ptr<Renderer>(new GLRenderer());
+ } catch(std::runtime_error& e) {
+ log_warning << "Error creating GL renderer: " << e.what() << std::endl;
#endif
+ log_warning << "new SDL renderer\n";
+ return std::unique_ptr<Renderer>(new SDLRenderer());
#ifdef HAVE_OPENGL
+ }
case OPENGL:
log_info << "new GL renderer\n";
- return new GLRenderer();
+ return std::unique_ptr<Renderer>(new GLRenderer());
#endif
case PURE_SDL:
- log_warning << "new SDL renderer\n";
- return new SDLRenderer();
+ log_info << "new SDL renderer\n";
+ return std::unique_ptr<Renderer>(new SDLRenderer());
default:
assert(0 && "invalid video system in config");
#ifdef HAVE_OPENGL
log_info << "new GL renderer\n";
- return new GLRenderer();
+ return std::unique_ptr<Renderer>(new GLRenderer());
#else
log_warning << "new SDL renderer\n";
- return new SDLRenderer();
+ return std::unique_ptr<Renderer>(new SDLRenderer());
#endif
}
}
-Lightmap*
+std::unique_ptr<Lightmap>
VideoSystem::new_lightmap()
{
switch(g_config->video)
{
case AUTO_VIDEO:
#ifdef HAVE_OPENGL
- return new GLLightmap();
+ return std::unique_ptr<Lightmap>(new GLLightmap());
#else
- return new SDLLightmap();
+ return std::unique_ptr<Lightmap>(new SDLLightmap());
#endif
#ifdef HAVE_OPENGL
case OPENGL:
- return new GLLightmap();
+ return std::unique_ptr<Lightmap>(new GLLightmap());
#endif
case PURE_SDL:
- return new SDLLightmap();
+ return std::unique_ptr<Lightmap>(new SDLLightmap());
default:
assert(0 && "invalid video system in config");
#ifdef HAVE_OPENGL
- return new GLLightmap();
+ return std::unique_ptr<Lightmap>(new GLLightmap());
#else
- return new SDLLightmap();
+ return std::unique_ptr<Lightmap>(new SDLLightmap());
#endif
}
}
-Texture*
+TexturePtr
VideoSystem::new_texture(SDL_Surface *image)
{
switch(g_config->video)
{
case AUTO_VIDEO:
#ifdef HAVE_OPENGL
- return new GLTexture(image);
+ return TexturePtr(new GLTexture(image));
#else
- return new SDLTexture(image);
+ return TexturePtr(new SDLTexture(image));
#endif
#ifdef HAVE_OPENGL
case OPENGL:
- return new GLTexture(image);
+ return TexturePtr(new GLTexture(image));
#endif
case PURE_SDL:
- return new SDLTexture(image);
+ return TexturePtr(new SDLTexture(image));
default:
assert(0 && "invalid video system in config");
#ifdef HAVE_OPENGL
- return new GLTexture(image);
+ return TexturePtr(new GLTexture(image));
#else
- return new SDLTexture(image);
+ return TexturePtr(new SDLTexture(image));
#endif
}
}
void
VideoSystem::free_surface_data(SurfaceData* surface_data)
{
+ if(surface_data == NULL)
+ return;
+
delete surface_data;
}