When Esc was pressed the menu was not being shown in leveleditor (fixed).
[supertux.git] / src / world.cpp
index 6c879f1..5e8857b 100644 (file)
@@ -1,7 +1,9 @@
 //  $Id$
 // 
 //  SuperTux
-//  Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
+//  Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+//  Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
@@ -15,7 +17,8 @@
 // 
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
 
 #include <math.h>
 #include <stdlib.h>
 #include "world.h"
 #include "level.h"
 #include "tile.h"
+#include "resources.h"
 
-texture_type img_distro[4];
+Surface* img_distro[4];
 
 World* World::current_ = 0;
 
-World world;
+World::World(const std::string& filename)
+{
+  // FIXME: Move this to action and draw and everywhere else where the
+  // world calls child functions
+  current_ = this;
+
+  level = new Level(filename);
+  tux.init();
 
-World::World()
+  set_defaults();
+
+  get_level()->load_gfx();
+  activate_bad_guys();
+  activate_particle_systems();
+  get_level()->load_song();
+}
+
+World::World(const std::string& subset, int level_nr)
 {
   // FIXME: Move this to action and draw and everywhere else where the
   // world calls child functions
   current_ = this;
 
-  level = new Level;
+  level = new Level(subset, level_nr);
+  tux.init();
+
+  set_defaults();
+
+  get_level()->load_gfx();
+  activate_bad_guys();
+  activate_particle_systems();
+  get_level()->load_song();
 }
 
 World::~World()
@@ -54,47 +81,15 @@ World::set_defaults()
   // Set defaults: 
   scroll_x = 0;
 
-  score_multiplier = 1;
-  timer_init(&super_bkgd_timer, true);
+  player_status.score_multiplier = 1;
 
   counting_distros = false;
   distro_counter = 0;
 
-  endpos = 0;
-
   /* set current song/music */
   set_current_music(LEVEL_MUSIC);
 }
 
-int
-World::load(const char* subset, int level_nr)
-{
-  return level->load(subset, level_nr);
-}
-
-int
-World::load(const std::string& filename)
-{
-  return level->load(filename);
-}
-
-void
-World::arrays_free(void)
-{
-  bad_guys.clear();
-  bouncy_distros.clear();
-  broken_bricks.clear();
-  bouncy_bricks.clear();
-  floating_scores.clear();
-  upgrades.clear();
-  bullets.clear();
-  std::vector<ParticleSystem*>::iterator i;
-  for(i = particle_systems.begin(); i != particle_systems.end(); ++i) {
-    delete *i;
-  }
-  particle_systems.clear();
-}
-
 void
 World::activate_bad_guys()
 {
@@ -128,24 +123,18 @@ World::draw()
 {
   int y,x;
 
-  /* Draw screen: */
-  if(timer_check(&super_bkgd_timer))
-    texture_draw(&img_super_bkgd, 0, 0);
+  /* Draw the real background */
+  if(get_level()->bkgd_image[0] != '\0')
+    {
+      int s = ((int)scroll_x / 2)%640;
+      level->img_bkgd->draw_part(s, 0,0,0,level->img_bkgd->w - s, level->img_bkgd->h);
+      level->img_bkgd->draw_part(0, 0,screen->w - s ,0,s,level->img_bkgd->h);
+    }
   else
     {
-      /* Draw the real background */
-      if(get_level()->bkgd_image[0] != '\0')
-        {
-          int s = (int)scroll_x / 30;
-          texture_draw_part(&level->img_bkgd, s, 0,0,0,level->img_bkgd.w - s, level->img_bkgd.h);
-          texture_draw_part(&level->img_bkgd, 0, 0,screen->w - s ,0,s,level->img_bkgd.h);
-        }
-      else
-        {
-          clearscreen(level->bkgd_red, level->bkgd_green, level->bkgd_blue);
-        }
+      drawgradient(level->bkgd_top, level->bkgd_bottom);
     }
-
+    
   /* Draw particle systems (background) */
   std::vector<ParticleSystem*>::iterator p;
   for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
@@ -183,13 +172,13 @@ World::draw()
   tux.draw();
 
   for (unsigned int i = 0; i < bullets.size(); ++i)
-    bullet_draw(&bullets[i]);
+    bullets[i].draw();
 
   for (unsigned int i = 0; i < floating_scores.size(); ++i)
     floating_scores[i].draw();
 
   for (unsigned int i = 0; i < upgrades.size(); ++i)
-    upgrade_draw(&upgrades[i]);
+    upgrades[i].draw();
 
   for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
     bouncy_distros[i].draw();
@@ -215,15 +204,17 @@ World::draw()
 }
 
 void
-World::action()
+World::action(double frame_ratio)
 {
+  tux.action(frame_ratio);
+
   /* Handle bouncy distros: */
   for (unsigned int i = 0; i < bouncy_distros.size(); i++)
-    bouncy_distros[i].action();
+    bouncy_distros[i].action(frame_ratio);
 
   /* Handle broken bricks: */
   for (unsigned int i = 0; i < broken_bricks.size(); i++)
-    broken_bricks[i].action();
+    broken_bricks[i].action(frame_ratio);
 
   /* Handle distro counting: */
   if (counting_distros)
@@ -236,35 +227,128 @@ World::action()
 
   // Handle all kinds of game objects
   for (unsigned int i = 0; i < bouncy_bricks.size(); i++)
-    bouncy_bricks[i].action();
+    bouncy_bricks[i].action(frame_ratio);
   
   for (unsigned int i = 0; i < floating_scores.size(); i++)
-    floating_scores[i].action();
+    floating_scores[i].action(frame_ratio);
 
   for (unsigned int i = 0; i < bullets.size(); ++i)
-    bullet_action(&bullets[i]);
+    bullets[i].action(frame_ratio);
   
   for (unsigned int i = 0; i < upgrades.size(); i++)
-    upgrade_action(&upgrades[i]);
+    upgrades[i].action(frame_ratio);
 
   for (unsigned int i = 0; i < bad_guys.size(); i++)
-    bad_guys[i].action();
+    bad_guys[i].action(frame_ratio);
+
+  /* update particle systems */
+  std::vector<ParticleSystem*>::iterator p;
+  for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
+    {
+      (*p)->simulate(frame_ratio);
+    }
+
+  /* Handle all possible collisions. */
+  collision_handler();
+}
+
+
+void
+World::collision_handler()
+{
+  // CO_BULLET & CO_BADGUY check
+  for(unsigned int i = 0; i < bullets.size(); ++i)
+    {
+      for(unsigned int j = 0; j < bad_guys.size(); ++j)
+        {
+          if(bad_guys[j].dying != DYING_NOT)
+            continue;
+          if(rectcollision(&bullets[i].base, &bad_guys[j].base))
+            {
+              // We have detected a collision and now call the
+              // collision functions of the collided objects.
+              // collide with bad_guy first, since bullet_collision will
+              // delete the bullet
+              bad_guys[j].collision(0, CO_BULLET);
+              bullets[i].collision(CO_BADGUY);
+              break; // bullet is invalid now, so break
+            }
+        }
+    }
+
+  /* CO_BADGUY & CO_BADGUY check */
+  for(unsigned int i = 0; i < bad_guys.size(); ++i)
+    {
+      if(bad_guys[i].dying != DYING_NOT)
+        continue;
+      
+      for(unsigned int j = i+1; j < bad_guys.size(); ++j)
+        {
+          if(j == i || bad_guys[j].dying != DYING_NOT)
+            continue;
+
+          if(rectcollision(&bad_guys[i].base, &bad_guys[j].base))
+            {
+              // We have detected a collision and now call the
+              // collision functions of the collided objects.
+              bad_guys[j].collision(&bad_guys[i], CO_BADGUY);
+              bad_guys[i].collision(&bad_guys[j], CO_BADGUY);
+            }
+        }
+    }
+
+  if(tux.dying != DYING_NOT) return;
+    
+  // CO_BADGUY & CO_PLAYER check 
+  for(unsigned int i = 0; i < bad_guys.size(); ++i)
+    {
+      if(bad_guys[i].dying != DYING_NOT)
+        continue;
+      
+      if(rectcollision_offset(&bad_guys[i].base,&tux.base,0,0))
+        {
+          // We have detected a collision and now call the collision
+          // functions of the collided objects.
+          if (tux.previous_base.y < tux.base.y &&
+              tux.previous_base.y + tux.previous_base.height 
+              < bad_guys[i].base.y + bad_guys[i].base.height/2)
+            {
+              bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_SQUISH);
+            }
+          else
+            {
+              tux.collision(&bad_guys[i], CO_BADGUY);
+              bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_NORMAL);
+            }
+        }
+    }
+
+  // CO_UPGRADE & CO_PLAYER check
+  for(unsigned int i = 0; i < upgrades.size(); ++i)
+    {
+      if(rectcollision(&upgrades[i].base, &tux.base))
+        {
+          // We have detected a collision and now call the collision
+          // functions of the collided objects.
+          upgrades[i].collision(&tux, CO_PLAYER);
+        }
+    }
 }
 
 void
 World::add_score(float x, float y, int s)
 {
-  score += s;
+  player_status.score += s;
 
-  floating_score_type new_floating_score;
-new_floating_score.init(x,y,s);
+  FloatingScore new_floating_score;
+  new_floating_score.init(x,y,s);
   floating_scores.push_back(new_floating_score);
 }
 
 void
 World::add_bouncy_distro(float x, float y)
 {
-  bouncy_distro_type new_bouncy_distro;
+  BouncyDistro new_bouncy_distro;
   new_bouncy_distro.init(x,y);
   bouncy_distros.push_back(new_bouncy_distro);
 }
@@ -282,7 +366,7 @@ World::add_broken_brick(Tile* tile, float x, float y)
 void
 World::add_broken_brick_piece(Tile* tile, float x, float y, float xm, float ym)
 {
-  broken_brick_type new_broken_brick;
+  BrokenBrick new_broken_brick;
   new_broken_brick.init(tile, x, y, xm, ym);
   broken_bricks.push_back(new_broken_brick);
 }
@@ -290,7 +374,7 @@ World::add_broken_brick_piece(Tile* tile, float x, float y, float xm, float ym)
 void
 World::add_bouncy_brick(float x, float y)
 {
-  bouncy_brick_type new_bouncy_brick;
+  BouncyBrick new_bouncy_brick;
   new_bouncy_brick.init(x,y);
   bouncy_bricks.push_back(new_bouncy_brick);
 }
@@ -305,18 +389,18 @@ World::add_bad_guy(float x, float y, BadGuyKind kind)
 }
 
 void
-World::add_upgrade(float x, float y, int dir, int kind)
+World::add_upgrade(float x, float y, int dir, UpgradeKind kind)
 {
-  upgrade_type new_upgrade;
-  upgrade_init(&new_upgrade,x,y,dir,kind);
+  Upgrade new_upgrade;
+  new_upgrade.init(x,y,dir,kind);
   upgrades.push_back(new_upgrade);
 }
 
 void 
 World::add_bullet(float x, float y, float xm, int dir)
 {
-  bullet_type new_bullet;
-  bullet_init(&new_bullet,x,y,xm,dir);
+  Bullet new_bullet;
+  new_bullet.init(x,y,xm,dir);
   bullets.push_back(new_bullet);
   
   play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER);
@@ -347,8 +431,8 @@ World::trybreakbrick(float x, float y, bool small)
             plevel->change(x, y, TM_IA, tile->next_tile);
 
           play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-          score = score + SCORE_DISTRO;
-          distros++;
+          player_status.score = player_status.score + SCORE_DISTRO;
+          player_status.distros++;
         }
       else if (!small)
         {
@@ -362,7 +446,7 @@ World::trybreakbrick(float x, float y, bool small)
           
           /* Get some score: */
           play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
-          score = score + SCORE_BRICK;
+          player_status.score = player_status.score + SCORE_BRICK;
         }
     }
 }
@@ -381,25 +465,31 @@ World::tryemptybox(float x, float y, int col_side)
   else
     col_side = LEFT;
 
+  int posx = ((int)(x+1) / 32) * 32;
+  int posy = (int)(y/32) * 32 - 32;
   switch(tile->data)
     {
     case 1: // Box with a distro!
-      add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
+      add_bouncy_distro(posx, posy);
       play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-      score = score + SCORE_DISTRO;
-      distros++;
+      player_status.score = player_status.score + SCORE_DISTRO;
+      player_status.distros++;
       break;
 
     case 2: // Add an upgrade!
       if (tux.size == SMALL)     /* Tux is small, add mints! */
-        add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
-      else     /* Tux is big, add coffee: */
-        add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
+        add_upgrade(posx, posy, col_side, UPGRADE_GROWUP);
+      else     /* Tux is big, add an iceflower: */
+        add_upgrade(posx, posy, col_side, UPGRADE_ICEFLOWER);
       play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
       break;
 
     case 3: // Add a golden herring
-      add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
+      add_upgrade(posx, posy, col_side, UPGRADE_HERRING);
+      break;
+
+    case 4: // Add a 1up extra
+      add_upgrade(posx, posy, col_side, UPGRADE_1UP);
       break;
     default:
       break;
@@ -425,8 +515,8 @@ World::trygrabdistro(float x, float y, int bounciness)
                                   (int)(y / 32) * 32);
         }
 
-      score = score + SCORE_DISTRO;
-      distros++;
+      player_status.score = player_status.score + SCORE_DISTRO;
+      player_status.distros++;
     }
 }