split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
[supertux.git] / src / world.cpp
index 4d9d811..6c3a5fb 100644 (file)
@@ -32,7 +32,7 @@
 #include "scripting/wrapper_util.hpp"
 #include "scripting/serialize.hpp"
 #include "log.hpp"
-#include "worldmap.hpp"
+#include "worldmap/worldmap.hpp"
 #include "mainloop.hpp"
 
 static bool has_suffix(const std::string& data, const std::string& suffix)